X-Git-Url: https://git.ctpug.org.za/?p=koperkapel.git;a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;h=e5de740eac91189febeffd4503ec29193cc3162c;hp=22662a2513017d5fea8c9848cc762f2cfea0fa18;hb=40db8e631eca7b840335b4b23b165f0a61250bc6;hpb=b6db416920a423ad58363e32e4858c579d9f6fa5 diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 22662a2..e5de740 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -8,6 +8,7 @@ from .base import ( Scene, ChangeSceneEvent, MoveViewportEvent, WorldEvent, defer_to_update) from ..constants import TILE_SIZE, WIDTH, HEIGHT from ..gamelib.items import clone_old_item, create_new_item +from ..hud import HudActor from ..roaches import build_roach from ..vehicles.base import Vehicle from ..weapons import weapon_by_name @@ -25,6 +26,13 @@ class PlayerStats: return "" % ( self.health, self.smart, self.fast, self.strong) + def __eq__(self, other): + if not isinstance(other, PlayerStats): + return NotImplemented + return all( + (self.health == other.health, self.smart == other.smart, + self.fast == other.fast, self.strong == other.strong)) + def _count_attr(self, attr, roaches): attrs = [r[attr] for r in roaches] attrs = [a for a in attrs if a] @@ -119,6 +127,9 @@ class GameLevelScene(BaseLevelScene): self._items = self.actors.add_layer("items", level=9) self._generators = self.actors.add_layer("enemy generators", level=8) self._enemies = self.actors.add_layer("enemies", level=11) + self._hud = self.actors.add_layer("hud", level=12) + self._hud.add(HudActor( + self._stats, anchor=("right", "bottom"), pos=(WIDTH, HEIGHT))) self._vehicle = Vehicle.current(world) self._mode = 'walk' self._angle = 0 # up @@ -301,6 +312,7 @@ class GameLevelScene(BaseLevelScene): bullet.game_pos[1] * TILE_SIZE + (TILE_SIZE // 2)) self._check_for_bullet_hits() self._update_player_stats(world) + self._hud[0].stats = self._stats more = self._check_held_keys(dt) if more: events.extend(more)