X-Git-Url: https://git.ctpug.org.za/?p=koperkapel.git;a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;h=ea37e154ed643a39f166a1fcd8ada72553fd8af3;hp=70dd7be23931d70ff129952598c525c7c1bf65fd;hb=086b92efc52a09908e7186b906f6ca6dfb1607e6;hpb=ac587543218e5179289e18a147e7118f10348dfe diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 70dd7be..ea37e15 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -129,17 +129,27 @@ class GameLevelScene(BaseLevelScene): self._set_pos(x + 1, y) offset = (TILE_SIZE, 0) self._set_angle(270) - elif key == keys.S: - if self._level_layer == 'floor' and self._level.can_crawl(x, y, 'floor'): - # We're probably on a grate - if self._level.can_crawl(x, y, 'tunnels'): - self._level_layer = 'tunnels' - self._mode = 'crawl' - elif self._level.can_crawl(x, y, 'floor'): - # Must be in the tunnels already - self._level_layer = 'floor' - self._mode = 'walk' + elif key == keys.C: + # Activate + if self._level.is_grate(x, y): + if self._level_layer == 'floor' and self._level.can_crawl(x, y, 'floor'): + if self._level.can_crawl(x, y, 'tunnels'): + self._level_layer = 'tunnels' + self._mode = 'crawl' + elif self._level.can_crawl(x, y, 'floor'): + # Must be in the tunnels already + self._level_layer = 'floor' + self._mode = 'walk' + elif self._level.is_keypad(x, y): + self._level.press_keypad(x, y, self._roaches) return + elif key == keys.X: + # Fire + print('Boom') + elif key == keys.V: + # Leave vehicle + print('Vehicle key pressed') + if offset: return [MoveViewportEvent(offset)] return super(GameLevelScene, self).on_key_down(key, mod, unicode)