Slight prettier but much hackier keypad requirement color.
authorSimon Cross <hodgestar@gmail.com>
Sat, 5 Mar 2016 23:33:25 +0000 (01:33 +0200)
committerSimon Cross <hodgestar@gmail.com>
Sat, 5 Mar 2016 23:33:25 +0000 (01:33 +0200)
koperkapel/gamelib/keypad.py

index 5658db4d6253a04baa3db42f298ab04037e3fdff..c7961dbc3484e6af5900523e6e290be2ddd9195c 100644 (file)
@@ -4,8 +4,6 @@ import os
 from pgzero.loaders import images
 from pgzero.ptext import getsurf
 from ..actors.orientatedsurf import SurfActor
-from ..constants import TILE_SIZE
-from ..serums import SERUM_OVERLAY_COLORS
 
 
 class Keypad(SurfActor):
@@ -15,7 +13,10 @@ class Keypad(SurfActor):
         self.game_pos = (x, y)
         self.required_smart = required_smart
         surf = images.load(os.path.join('fixtures', 'keypad')).copy()
-        surf.blit(getsurf(str(required_smart), owidth=2, ocolor=SERUM_OVERLAY_COLORS["smart"], color="black"), (0, 0))
+        ocolor = (96, 96, 128, 255)
+        surf.blit(getsurf(
+            str(required_smart), owidth=2,
+            ocolor=ocolor, color="black"), (0, 0))
         super().__init__(surf, anchor=(1, 1))
 
     def activate(self, smart):