Enemies should not hide under the keypad
authorNeil <neil@dip.sun.ac.za>
Sat, 5 Mar 2016 22:05:35 +0000 (00:05 +0200)
committerNeil <neil@dip.sun.ac.za>
Sat, 5 Mar 2016 22:08:49 +0000 (00:08 +0200)
koperkapel/scenes/level.py

index ca20f732a75f2d5d2f88a22e062e69d60f768ab3..0aaa33d487dea765feeaa6776552fc26cefdfb3e 100644 (file)
@@ -98,7 +98,7 @@ class GameLevelScene(BaseLevelScene):
         self._friends = self.actors.add_layer("friendly roaches", level=9)
         self._items = self.actors.add_layer("items", level=9)
         self._generators = self.actors.add_layer("enemy generators", level=8)
-        self._enemies = self.actors.add_layer("enemies", level=7)
+        self._enemies = self.actors.add_layer("enemies", level=11)
         self._vehicle = Vehicle.current(world)
         self._mode = 'walk'
         self._angle = 0  # up