From: Simon Cross Date: Sat, 5 Mar 2016 22:15:32 +0000 (+0200) Subject: Merge branch 'master' of ctpug.org.za:koperkapel X-Git-Url: https://git.ctpug.org.za/?p=koperkapel.git;a=commitdiff_plain;h=a50936015a6c10bdacccee074e432fa0bdfbc831;hp=6dd254908eb2a256c9d49b936a22caa4f1fcb140 Merge branch 'master' of ctpug.org.za:koperkapel --- diff --git a/koperkapel/gamelib/enemy_roach.py b/koperkapel/gamelib/enemy_roach.py index 90695b3..2a84382 100644 --- a/koperkapel/gamelib/enemy_roach.py +++ b/koperkapel/gamelib/enemy_roach.py @@ -13,6 +13,7 @@ def get_enemy_roach(level): roach.anchor = (-16, -16) # this should center them on the tile roach.game_pos = (0, 0) roach.health = 5 + roach.angle = 0 roach.level = level roach.move = partial(move, roach) roach.last_moved = 0 @@ -45,4 +46,12 @@ def move(roach, dt): if enemy and enemy is not roach: continue roach.game_pos = (roach.game_pos[0] + dx, roach.game_pos[1] + dy) + if dy == 1: + roach.angle = 180 + elif dy == -1: + roach.angle = 0 + elif dx == 1: + roach.angle = 270 + else: + roach.angle = 90 break diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 9c96b8d..c68ac6d 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -98,7 +98,7 @@ class GameLevelScene(BaseLevelScene): self._friends = self.actors.add_layer("friendly roaches", level=9) self._items = self.actors.add_layer("items", level=9) self._generators = self.actors.add_layer("enemy generators", level=8) - self._enemies = self.actors.add_layer("enemies", level=7) + self._enemies = self.actors.add_layer("enemies", level=11) self._vehicle = Vehicle.current(world) self._mode = 'walk' self._angle = 0 # up @@ -365,8 +365,11 @@ class GameLevelScene(BaseLevelScene): def on_key_down(self, key, mod, unicode): x, y = self._player_pos if key in (keys.DOWN, keys.UP, keys.LEFT, keys.RIGHT): + firing = (keys.X in self._held_keys) self._held_keys.clear() self._held_keys.add(key) + if firing: + self._held_keys.add(keys.X) # We do this so pressing the key has an instant effect, and can # then be held self._last_key_down = self._key_rate + 0.01