From: Simon Cross Date: Fri, 4 Mar 2016 21:24:30 +0000 (+0200) Subject: Game structure notes and ideas. X-Git-Url: https://git.ctpug.org.za/?p=koperkapel.git;a=commitdiff_plain;h=e90eb7a32367c2719f306dbbd211d57c68b142a9 Game structure notes and ideas. --- diff --git a/GAME-NOTES b/GAME-NOTES new file mode 100644 index 0000000..2ee35cd --- /dev/null +++ b/GAME-NOTES @@ -0,0 +1,35 @@ +Enemies +======= + +* Enemy roaches (red) +* Rat +* Human + +Vehicles +======== + +* Walking +* Roomba +* Quadcopter +* Robot + +Weapons +======= + +* Spit +* Butter knife +* Crowbar +* Gun + +Only one weapon can be equipped at a time. +Smart is used for the ranged weapons (spit and gun). +Strong is used for the melee weapons (knife and crowbar). +Damage depends on the total number of roaches with the appropriate attribute +in the vehicle. + +Serums +====== + +* Smart -- operating important things. +* Strong -- pushing stuff around and opening doors. +* Fast -- speed.