From: Simon Cross Date: Sat, 5 Mar 2016 18:48:49 +0000 (+0200) Subject: Weapons should be still when not in use. X-Git-Url: https://git.ctpug.org.za/?p=koperkapel.git;a=commitdiff_plain;h=f24d1dbc09b54630ce9f8fd1d37facbada9bca10 Weapons should be still when not in use. --- diff --git a/koperkapel/weapons.py b/koperkapel/weapons.py index d09c570..da8c4c3 100644 --- a/koperkapel/weapons.py +++ b/koperkapel/weapons.py @@ -6,7 +6,7 @@ from .actors.animsurf import AnimatedSurfActor class Weapon: def __init__(self, name, damage, image_name=None, bullet_range=0, - can_tape=True, frames=("_1", "_2")): + can_tape=True, frames=("_1",)): self.name = name self.image_name = image_name or name self.frames = frames