description: "Test Puzzle" puzzle: true # This field is ignored, but it's a useful place to put some action definitions # we can reference later. _action_definitions: # No-colour actions. - &SET-BITS-DEFAULT action_class: 'LoseHealthOrMSBAndSetBits' required_bits: [] - &GAIN-HEALTH-DEFAULT action_class: 'GainHealthAndClearBitsOrMSB' required_bits: [] - &TOGGLE-BITS-DEFAULT action_class: 'ToggleBits' required_bits: [] - &BAD-DEFAULT action_class: 'LoseHealthOrMSB' required_bits: [] # One-colour actions. - &SET-BITS-R action_class: 'SetBits' required_bits: [RED] - &SET-BITS-G action_class: 'SetBits' required_bits: [GREEN] - &SET-BITS-B action_class: 'SetBits' required_bits: [BLUE] - &SHIFT-N action_class: 'ShiftLocations' required_bits: [BLUE] data: {'direction': NORTH} - &SHIFT-S action_class: 'ShiftLocations' required_bits: [BLUE] data: {'direction': SOUTH} - &SHIFT-E action_class: 'ShiftLocations' required_bits: [GREEN] data: {'direction': EAST} - &SHIFT-W action_class: 'ShiftLocations' required_bits: [GREEN] data: {'direction': WEST} - &ROT-CW action_class: 'RotateLocations' required_bits: [RED] data: {'rot_direction': CLOCKWISE} - &ROT-CCW action_class: 'RotateLocations' required_bits: [RED] data: {'rot_direction': ANTICLOCKWISE} # Two-colour actions. - &KNIGHT-MOVE action_class: 'AllowChessMove' required_bits: [RED, GREEN] data: {'chesspiece': KNIGHT} - &CASTLE-MOVE action_class: 'AllowChessMove' required_bits: [RED, BLUE] data: {'chesspiece': CASTLE} - &BISHOP-MOVE action_class: 'AllowChessMove' required_bits: [GREEN, BLUE] data: {'chesspiece': BISHOP} - &HEAL-RG action_class: 'GainHealth' required_bits: [RED, GREEN] - &HEAL-RB action_class: 'GainHealth' required_bits: [RED, BLUE] # Three-colour actions. - &ACQUIRE-WIN-TOKEN action_class: 'AcquireWinToken' required_bits: [RED, GREEN, BLUE] # Test actions - &TEST-WIN action_class: 'AcquireWinToken' required_bits: [] - &TEST-NULL action_class: 'DoNothing' required_bits: [] # This field is ignored, but it's a useful place to put some card definitions # we can reference later. _card_definitions: - &TEST-WIN-CARD card_name: 'test-win' actions: - *TEST-WIN - &TEST-BORING card_name: 'test-boring' actions: - *TEST-NULL cards: - *TEST-WIN-CARD - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-WIN-CARD - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-WIN-CARD - *TEST-BORING - *TEST-BORING - *TEST-BORING - *TEST-WIN-CARD