X-Git-Url: https://git.ctpug.org.za/?p=naja.git;a=blobdiff_plain;f=README.txt;h=23d788cdb0f7eee65ae89ee734b5c99dc709c499;hp=651b7909ce1aace963c010be7fb5c98a0f23d975;hb=HEAD;hpb=39f49f9579bdee2ad449246d1370a0be27186ed9 diff --git a/README.txt b/README.txt index 651b790..23d788c 100644 --- a/README.txt +++ b/README.txt @@ -10,7 +10,7 @@ Team: Members: Simon Cross Neil Muller - Adrianna Pinska + Adrianna Pińska Stefano Rivera David Sharpe Jeremy Thurgood @@ -46,15 +46,38 @@ Othewise open a terminal / console and "cd" to the game directory and run: How to Play the Game -------------------- -There are no ducks. +You are a robot, frantically trying to set the correct bits to gain points, +for reasons that are unlikely to ever become clear. +Your robot has 8 bits. Four bits control the directions you can move in, +3 allow you to unlock various actions, and the last, the Most Significant Bit, +makes everything work better. + +The game has two phases. Movement and Actions. + +During Movement, you can explore the board and learn about the available +tiles. Tiles you can legally move onto are highlighted. It's always possible +to stay on your current tile. + +After moving, select an action from the tile. Most actions require various +bits to be set, although all tiles have a default action, although this may +be "No effect". After the action, the tile will be replaced with a new tile. + +Some actions cost you health. When you run out of health, the game is over +and you lose. + +If you have all three colour bits set, and are on the right tile, you can +gain a point, although this unsets all the colour bits. Once you have enough +points, you win the game, and there is much rejoicing. + +(In true 8-bit style, the Konami Code is accepted.) Development notes ----------------- Creating a source distribution with:: - ./scripts/build_unix.sh + python setup.py sdist You may also generate Windows executables and OS X applications::