X-Git-Url: https://git.ctpug.org.za/?p=naja.git;a=blobdiff_plain;f=data%2Flocation_decks%2Fintroduction.yaml;h=6f289233f82a4fae9f112d5d2b284e00e4d40c61;hp=4f7979b16872f4dfdafa6b107b07b194bd74b6b2;hb=98cec50be34410a3947b4b241c8fcefee425c73d;hpb=0e194e3fdf803dca638aff1d0c40b2d70cfe4b4e diff --git a/data/location_decks/introduction.yaml b/data/location_decks/introduction.yaml index 4f7979b..6f28923 100644 --- a/data/location_decks/introduction.yaml +++ b/data/location_decks/introduction.yaml @@ -19,7 +19,7 @@ _action_definitions: action_class: 'DoNothing' required_bits: [] data: - message: "Welcome to the game. You can only move to chequered squares, therefore you can stay here or move right." + message: "Welcome to the tutorial!\nYou can select any tile, but only move in directions with bits set. These are checquered. Now, only the current tile and 1 tile {EAST}.\nSelect {EAST} tile and press {RETURN}." - &STEP1-CARD card_name: 'step1' @@ -30,19 +30,26 @@ _action_definitions: action_class: 'SetBits' required_bits: [] data: - message: "Moving to a tile requires picking an action. Some tiles' actions set bits on your robot. Such as the {SOUTH} bit." + message: "Moving to a tile requires picking an action. This tile has 2 actions. Both this tile's actions set bits on your robot, the {SOUTH} bit." + + - &STEP2-ACTION-NULL + action_class: 'SetBits' + required_bits: [] + data: + message: "This is the second choice." - &STEP2-CARD card_name: 'step2' bits: [SOUTH] actions: - *STEP2-ACTION + - *STEP2-ACTION-NULL - &STEP3-ACTION action_class: 'ClearBits' required_bits: [] data: - message: "Other tiles' actions clear bits. {SOUTH} or {EAST}. For the next part of the tutorial, we are going to strictly control your movement bits." + message: "Other tiles' actions clear bits. This will clear {SOUTH} or {EAST}.\nFor the next part of the tutorial, we are going to control your movement bits strictly, so you don't get lost." - &STEP3-CARD-1 card_name: 'step3-1' @@ -60,7 +67,7 @@ _action_definitions: action_class: 'SetBits' required_bits: [] data: - message: "There are key bits that can be set, such as {RED}. They may be required by actions." + message: "There are key bits that can be set, such as {RED}. They may be required by actions.\nThis action also sets {EAST,SOUTH}." - &STEP4-CARD card_name: 'step4' @@ -72,7 +79,7 @@ _action_definitions: action_class: 'GenericBits' required_bits: [BLUE] data: - message: "You need to have the {BLUE} bit, to use this action and continue. Some actions have more complex requirements." + message: "You need to have the {BLUE} bit to use this action and continue.\nSome actions have more complex requirements." set: [EAST] clear: [NORTH, SOUTH, WEST] @@ -80,13 +87,13 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "Go back." + message: "Go back.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}." set: [WEST] clear: [EAST, SOUTH, NORTH] - &STEP5-CARD card_name: 'step5' - bits: [] + bits: [NORTH, SOUTH, EAST, WEST] actions: - *STEP5-ACTION-BLUE - *STEP5-ACTION-DEFAULT @@ -95,7 +102,7 @@ _action_definitions: action_class: 'GenericBits' required_bits: [RED] data: - message: "You need to have the {RED} bit, to use this action to set the {BLUE} bit." + message: "You need to have the {RED} bit to use this action to set the {BLUE} bit." set: [NORTH, BLUE] clear: [SOUTH, EAST, WEST] @@ -103,13 +110,13 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "This action doesn't require anything. Go back." + message: "This action doesn't require anything. Go back.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}." set: [NORTH] clear: [SOUTH, EAST, WEST] - &STEP6-CARD card_name: 'step6' - bits: [BLUE] + bits: [NORTH, SOUTH, EAST, WEST, BLUE] actions: - *STEP6-ACTION-RED - *STEP6-ACTION-DEFAULT @@ -118,7 +125,7 @@ _action_definitions: action_class: 'SetBits' required_bits: [] data: - message: "Almost there. You have free reign on this column. Collect yourself a win bit {WINTOKEN} to finish the level. Good luck!" + message: "Almost there. You have free rein in this column.\nFinish the game by collecting enough {WINTOKEN}. 1 in this level.\nGood luck!" - &STEP7-CARD card_name: 'step7' @@ -160,7 +167,7 @@ _action_definitions: required_bits: [GREEN] data: direction: EAST - message: "Some actions change the game board." + message: "All of the actions on this tile require {GREEN}. Without it, you can't even enter.\nActions like this one change the game board." - &STEP10-CARD card_name: 'step10' @@ -171,12 +178,13 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "We may have lied to you." + message: "We may have lied to you about restricting to this column.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}." set: [WEST] clear: [NORTH, SOUTH, EAST] - &STEP11-CARD card_name: 'step11' + bits: [NORTH, SOUTH, EAST, WEST] actions: - *STEP11-ACTION @@ -184,11 +192,13 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: + message: "In this board, tiles didn't change. In the random games, after taking an action (or a timer expires) the tile will be replaced.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}." set: [NORTH] clear: [SOUTH, EAST, WEST] - &STEP12-CARD card_name: 'step12' + bits: [NORTH, SOUTH, EAST, WEST] actions: - *STEP12-ACTION @@ -201,6 +211,7 @@ _action_definitions: - &STEP13-CARD card_name: 'step13' + bits: [EAST, NORTH, SOUTH, WEST] actions: - *STEP13-ACTION