X-Git-Url: https://git.ctpug.org.za/?p=naja.git;a=blobdiff_plain;f=naja%2Factions.py;fp=naja%2Factions.py;h=08d63693bf1c4915b1886177acba5b286ec934e2;hp=4d4a0f0b3ac9960b39f335ddb0e54253e18037d3;hb=a4cb14512c07e5677c295d56b475a9562936a5e6;hpb=1dd7a53e5f3442d78e1db6d8142445f8185c817b diff --git a/naja/actions.py b/naja/actions.py index 4d4a0f0..08d6369 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -94,7 +94,7 @@ class DoNothing(LocationAction): class LoseHealthOrMSB(LocationAction): - TEXT = "Lose {HEALTH} or {MSB}." + TEXT = "Lose {MSB} or {HEALTH}." MSB_GLYPH = ACTION_GLYPHS.DAMAGE def perform_action(self, board, location): @@ -233,7 +233,7 @@ class ShiftBits(LocationAction): class LoseHealthOrMSBAndSetBits(LocationAction): - TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s." + TEXT = "Lose {MSB} or {HEALTH}, then set %(location_bits)s." GLYPHS = (ACTION_GLYPHS.SET_BITS,) MSB_GLYPH = ACTION_GLYPHS.DAMAGE @@ -255,14 +255,16 @@ class AcquireWinToken(LocationAction): BITS.RED, BITS.GREEN, BITS.BLUE, ])) + class AcquireWinTokenAndLoseHealth(AcquireWinToken): TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}." GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE) def perform_action(self, board, location): self.take_damage(board) - super(AcquireWinTokenAndLoseHealth, self).perform_action(board, - location) + super(AcquireWinTokenAndLoseHealth, self).perform_action( + board, location) + class GainHealth(LocationAction): TEXT = "Gain {HEALTH}." @@ -274,7 +276,7 @@ class GainHealth(LocationAction): class GainHealthAndClearBitsOrMSB(LocationAction): - TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}." + TEXT = "Gain {HEALTH}, then clear {MSB} or %(location_bits)s." GLYPHS = (ACTION_GLYPHS.HEAL,) MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS @@ -291,7 +293,15 @@ class ShiftLocations(LocationAction): def perform_action(self, board, location): sound.play_sound('grind.ogg') - board.shift_locations(self.data['direction']) + board.shift_locations( + self.data['direction'], + self.data.get('skip_current', True)) + if self.data.get('move_player', False): + pos = { + 'NORTH': (0, -1), 'SOUTH': (0, 1), + 'EAST': (1, 0), 'WEST': (-1, 0), + }.get(self.data['direction'], (0, 0)) + board.player.force_position(pos, delta=True) class RotateLocations(LocationAction): @@ -315,8 +325,8 @@ class AllowChessMove(LocationAction): class AllowChessMoveIfMSB(LocationAction): TEXT = ( - "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it " - "was set.") + "If {MSB} is set, unset {MSB} and move like a " + "%(chesspiece_name)s for one turn. Otherwise do nothing.") MSB_GLYPH = ACTION_GLYPHS.MOVEMENT def perform_action(self, board, location):