X-Git-Url: https://git.ctpug.org.za/?p=naja.git;a=blobdiff_plain;f=naja%2Factions.py;h=e1ec1e0a40b2cf58bbc741e0fcdd71cbc966602f;hp=4064947648abb1bd4205a20fb0ed7b455a36af85;hb=0dcb7a00f2ad80c4b544e3e04dce4b008dac1ad7;hpb=51c21cef44d0a7f3cb59f4a005d4a1dba9159d51 diff --git a/naja/actions.py b/naja/actions.py index 4064947..e1ec1e0 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -16,6 +16,9 @@ class LocationAction(object): self.required_bits = required_bits self.data = data + def sanity_check(self, location): + pass + def get_glyphs(self): return self.GLYPHS @@ -77,6 +80,10 @@ class LocationAction(object): 'data': self.data, 'action_class': self.__class__.__name__} + def take_damage(self, board): + sound.play_sound('awwww.ogg') + board.lose_health() + class DoNothing(LocationAction): TEXT = "No effect." @@ -92,8 +99,7 @@ class LoseHealthOrMSB(LocationAction): def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): - sound.play_sound('awwww.ogg') - board.lose_health() + self.take_damage(board) class SetBits(LocationAction): @@ -112,6 +118,15 @@ class ClearBits(LocationAction): board.player.bits.clear_bits(location.bitwise_operand) +class ClearBitsAndHealth(LocationAction): + TEXT = "Clear %(location_bits)s and lose {HEALTH}." + GLYPHS = (ACTION_GLYPHS.CLEAR_BITS, ACTION_GLYPHS.DAMAGE) + + def perform_action(self, board, location): + board.player.bits.clear_bits(location.bitwise_operand) + self.take_damage(board) + + class ToggleBits(LocationAction): TEXT = "Toggle %(location_bits)s." GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,) @@ -120,6 +135,15 @@ class ToggleBits(LocationAction): board.player.bits.toggle_bits(location.bitwise_operand) +class ToggleBitsAndHarm(LocationAction): + TEXT = "Toggle %(location_bits)s and lose {HEALTH}." + GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS, ACTION_GLYPHS.DAMAGE) + + def perform_action(self, board, location): + board.player.bits.toggle_bits(location.bitwise_operand) + self.take_damage(board) + + class GenericBits(LocationAction): GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS) @@ -131,6 +155,17 @@ class GenericBits(LocationAction): self.once = self.data.get('once', False) self.acquire_win = self.data.get('acquire_win', False) self.lose_health = self.data.get('lose_health', False) + self.gain_health = self.data.get('gain_health', False) + + def sanity_check(self, location): + missing_bits = set() + missing_bits.update(self.set_bits - set(location.bitwise_operand)) + missing_bits.update(self.clear_bits - set(location.bitwise_operand)) + missing_bits.update(self.toggle_bits - set(location.bitwise_operand)) + if missing_bits: + raise ValueError( + "Location %s missing bits %r" + % (location.card_name, sorted(list(missing_bits)))) def perform_action(self, board, location): bits = board.player.bits @@ -143,6 +178,9 @@ class GenericBits(LocationAction): if self.lose_health: sound.play_sound('awwww.ogg') board.lose_health() + if self.gain_health: + sound.play_sound('aha.ogg') + board.gain_health() if self.once: location.actions.remove(self) @@ -152,6 +190,8 @@ class GenericBits(LocationAction): glyphs.append(ACTION_GLYPHS.WINTOKEN) if self.lose_health: glyphs.append(ACTION_GLYPHS.DAMAGE) + if self.gain_health: + glyphs.append(ACTION_GLYPHS.HEAL) if self.set_bits: glyphs.append(ACTION_GLYPHS.SET_BITS) if self.clear_bits: @@ -165,12 +205,14 @@ class GenericBits(LocationAction): return super(GenericBits, self).get_text() parts = [] if self.acquire_win: - parts.append("Gain a {WINTOKEN}.") + parts.append("Gain {WINTOKEN}.") if self.lose_health: parts.append("Lose {HEALTH}.") + if self.gain_health: + parts.append("Gain {HEALTH}.") for template, bits in [ ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits), - ('Toggle %s', self.toggle_bits)]: + ('Toggle %s.', self.toggle_bits)]: if bits: parts.append(template % (bit_glyphs(bits))) if self.once: @@ -214,6 +256,16 @@ class AcquireWinToken(LocationAction): ])) +class AcquireWinTokenAndLoseHealth(AcquireWinToken): + TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}." + GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE) + + def perform_action(self, board, location): + self.take_damage(board) + super(AcquireWinTokenAndLoseHealth, self).perform_action( + board, location) + + class GainHealth(LocationAction): TEXT = "Gain {HEALTH}." GLYPHS = (ACTION_GLYPHS.HEAL,) @@ -241,7 +293,15 @@ class ShiftLocations(LocationAction): def perform_action(self, board, location): sound.play_sound('grind.ogg') - board.shift_locations(self.data['direction']) + board.shift_locations( + self.data['direction'], + self.data.get('skip_current', True)) + if self.data.get('move_player', False): + pos = { + 'NORTH': (0, -1), 'SOUTH': (0, 1), + 'EAST': (1, 0), 'WEST': (-1, 0), + }.get(self.data['direction'], (0, 0)) + board.player.force_position(pos, delta=True) class RotateLocations(LocationAction): @@ -265,8 +325,8 @@ class AllowChessMove(LocationAction): class AllowChessMoveIfMSB(LocationAction): TEXT = ( - "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it " - "was set.") + "If {MSB} is set, unset {MSB} and move like a " + "%(chesspiece_name)s for one turn. Otherwise do nothing.") MSB_GLYPH = ACTION_GLYPHS.MOVEMENT def perform_action(self, board, location):