X-Git-Url: https://git.ctpug.org.za/?p=naja.git;a=blobdiff_plain;f=naja%2Factions.py;h=e1ec1e0a40b2cf58bbc741e0fcdd71cbc966602f;hp=5701109fec37a31959b73c9fe02b2cd77772a9df;hb=0dcb7a00f2ad80c4b544e3e04dce4b008dac1ad7;hpb=2225b90b4f08fe011a22d29027fc28f13c94f401 diff --git a/naja/actions.py b/naja/actions.py index 5701109..e1ec1e0 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -155,6 +155,7 @@ class GenericBits(LocationAction): self.once = self.data.get('once', False) self.acquire_win = self.data.get('acquire_win', False) self.lose_health = self.data.get('lose_health', False) + self.gain_health = self.data.get('gain_health', False) def sanity_check(self, location): missing_bits = set() @@ -177,6 +178,9 @@ class GenericBits(LocationAction): if self.lose_health: sound.play_sound('awwww.ogg') board.lose_health() + if self.gain_health: + sound.play_sound('aha.ogg') + board.gain_health() if self.once: location.actions.remove(self) @@ -186,6 +190,8 @@ class GenericBits(LocationAction): glyphs.append(ACTION_GLYPHS.WINTOKEN) if self.lose_health: glyphs.append(ACTION_GLYPHS.DAMAGE) + if self.gain_health: + glyphs.append(ACTION_GLYPHS.HEAL) if self.set_bits: glyphs.append(ACTION_GLYPHS.SET_BITS) if self.clear_bits: @@ -199,9 +205,11 @@ class GenericBits(LocationAction): return super(GenericBits, self).get_text() parts = [] if self.acquire_win: - parts.append("Gain a {WINTOKEN}.") + parts.append("Gain {WINTOKEN}.") if self.lose_health: parts.append("Lose {HEALTH}.") + if self.gain_health: + parts.append("Gain {HEALTH}.") for template, bits in [ ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits), ('Toggle %s.', self.toggle_bits)]: @@ -247,14 +255,16 @@ class AcquireWinToken(LocationAction): BITS.RED, BITS.GREEN, BITS.BLUE, ])) + class AcquireWinTokenAndLoseHealth(AcquireWinToken): TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}." GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE) def perform_action(self, board, location): self.take_damage(board) - super(AcquireWinTokenAndLoseHealth, self).perform_action(board, - location) + super(AcquireWinTokenAndLoseHealth, self).perform_action( + board, location) + class GainHealth(LocationAction): TEXT = "Gain {HEALTH}." @@ -283,7 +293,15 @@ class ShiftLocations(LocationAction): def perform_action(self, board, location): sound.play_sound('grind.ogg') - board.shift_locations(self.data['direction']) + board.shift_locations( + self.data['direction'], + self.data.get('skip_current', True)) + if self.data.get('move_player', False): + pos = { + 'NORTH': (0, -1), 'SOUTH': (0, 1), + 'EAST': (1, 0), 'WEST': (-1, 0), + }.get(self.data['direction'], (0, 0)) + board.player.force_position(pos, delta=True) class RotateLocations(LocationAction): @@ -307,8 +325,8 @@ class AllowChessMove(LocationAction): class AllowChessMoveIfMSB(LocationAction): TEXT = ( - "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it " - "was set.") + "If {MSB} is set, unset {MSB} and move like a " + "%(chesspiece_name)s for one turn. Otherwise do nothing.") MSB_GLYPH = ACTION_GLYPHS.MOVEMENT def perform_action(self, board, location):