From: Jeremy Thurgood Date: Fri, 16 May 2014 20:28:23 +0000 (+0200) Subject: Mention the Konami Code in README and explain its use when activated. X-Git-Tag: 0.1~186 X-Git-Url: https://git.ctpug.org.za/?p=naja.git;a=commitdiff_plain;h=afd80ee80f55f179d59afb192e0685730a6470cd Mention the Konami Code in README and explain its use when activated. --- diff --git a/README.txt b/README.txt index a832f3d..837b207 100644 --- a/README.txt +++ b/README.txt @@ -70,6 +70,8 @@ If you have all three colour bits set, and are on the right tile, you can gain a point, although this unsets all the colour bits. Once you have enough points, you win the game, and there is much rejoicing. +(In true 8-bit style, the Konami Code is accepted.) + Development notes ----------------- diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 8d0126a..adc42df 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -78,6 +78,7 @@ class MenuScene(Scene): if self.konami == KONAMI_CODE: options['cheat_enabled'] = True print "Cheats enabled." + print " Try hitting some number keys." self.konami = None elif self.konami != KONAMI_CODE[:len(self.konami)]: self.konami = None