From: David Sharpe Date: Sun, 11 May 2014 19:54:38 +0000 (+0200) Subject: Got text wrapping working. X-Git-Tag: 0.1~393 X-Git-Url: https://git.ctpug.org.za/?p=naja.git;a=commitdiff_plain;h=e84353ad1fdf7551807424ab20c138db333684fc Got text wrapping working. --- diff --git a/naja/scenes/credits.py b/naja/scenes/credits.py index a1c7d8f..05e2f7d 100644 --- a/naja/scenes/credits.py +++ b/naja/scenes/credits.py @@ -5,22 +5,23 @@ Main menu scene. import pygame.locals as pgl from naja.scenes.scene import Scene -from naja.widgets.text import TextWidget +from naja.widgets.text import TextWidget, TextBoxWidget from naja.events import SceneChangeEvent - class CreditsScene(Scene): base_menu = None def __init__(self, state): super(CreditsScene, self).__init__(state) - self.widgets.append(TextWidget((60, 10), 'Credits', fontsize=32, - colour='white')) - self.widgets.append(TextWidget((60, 30), - 'Your mom\n' - 'A stranger', fontsize=32, + self.widgets.append(TextWidget((120, 120), 'Credits', fontsize=32, colour='white')) + self.widgets.append(TextBoxWidget((120, 30), + 'Your mom ' + 'A stranger \nA \nbag full of snakes', fontsize=32, + colour='white', padding=1, border=1, + bg_colour='black', border_colour='black', + box_width=100)) def handle_event(self, ev): if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE): diff --git a/naja/widgets/text.py b/naja/widgets/text.py index 53030c5..8b1e3c6 100644 --- a/naja/widgets/text.py +++ b/naja/widgets/text.py @@ -26,3 +26,72 @@ class TextWidget(Widget): def draw(self, surface): surface.blit(self.surface, self.rect) + +class TextBoxWidget(TextWidget): + def __init__(self, *args, **kwargs): + self.padding = kwargs.pop('padding', 5) + self.border = kwargs.pop('border', 2) + self.bg_colour = convert_colour(kwargs.pop('bg_colour', + (255, 255, 255, 192))) + self.border_colour = convert_colour(kwargs.pop('border_colour', + (0, 0, 0))) + self.box_width = kwargs.pop('box_width', 0) + + super(TextBoxWidget,self).__init__(*args, **kwargs) + + def prepare(self): + self.font = resources.get_font(self.fontname, self.fontsize) + self.lines = [] + height = 0 + width = 0 + for line in self.text.split('\n'): + if self.box_width is not 0: + current_line = '' + current_line_rendered = None + for word in line.split(' '): + if len(current_line) > 0: + current_line += ' '+ word + else: + current_line = word + line = self.font.render(current_line, True, self.colour) + if line.get_rect().width <= self.box_width: + current_line_rendered = line + width = max(width, line.get_rect().width) + height += line.get_rect().height + elif current_line_rendered is not None: + line_rect = current_line_rendered.get_rect() + self.lines.append(pygame.transform.scale( + current_line_rendered,(line_rect.width * 2, + line_rect.height * 2))) + current_line = word + current_line_rendered = self.font.render(word, True, self.colour) + else: + raise Exception('Line too long. Please resize or rephrase') + if current_line_rendered is not None: + line_rect = current_line_rendered.get_rect() + self.lines.append(pygame.transform.scale( + current_line_rendered,(line_rect.width * 2, + line_rect.height * 2))) + else: + line = self.font.render(line, True, self.colour) + line_rect = line.get_rect() + width = max(width, line.get_rect().width) + height += line.get_rect().height + self.lines.append(pygame.transform.scale(line, (line_rect.width * 2, + line_rect.height * 2))) + + width += 2 + self.padding + height += 2 + self.padding + self.surface = pygame.surface.Surface((width, height), + pygame.locals.SRCALPHA) + + def draw(self, surface): + self.surface.fill(self.bg_colour) + y = 0 + for line in self.lines: + surface.blit(line, (self.padding, y + self.padding)) + y += line.get_rect().height + self.text_rect = surface.get_rect() + if not self.size: + self.rect.size = self.text_rect.size +