TODO ==== * Win condition * Battery and light power consts * Mould resistances * Mould power increases to prevent farming (partially implemented, needs balancing) * Save game * More sounds * Five levels * Seralize light on / off and colour selection state across day / night transition Done ==== * Light colour selection * All lights multicolour * Light direction configuration * Fitting rotation * Sunrise transition screen * Lose condition (no turnips and no seeds) * 'End the Day' button