TODO ==== * Seralize light on / off and colour selection state across day / night transition * Night remaining counter * Eye colour * Save game * Five levels * More sounds Done ==== * Light colour selection * All lights multicolour * Light direction configuration * Fitting rotation * Sunrise transition screen * Lose condition (no turnips and no seeds) * 'End the Day' button * Win condition * Mould resistances * Battery and light power consts * Mould power increases to prevent farming