VPATH=../../sources/vector SEED=seed TURNIP=turnip1 turnip2 turnip3 MOULD_BODY=mouldA mouldB mouldC MOULD=eyeballA eyeballB eyeballC LIGHT=spotlight lamp laser LIGHT_MASK=light_mask_2_1 light_mask_2_2 light_mask_3_1 light_mask_3_2 light_mask_3_3 CONTROLS=night default_cursor exit pause play IMG16=$(MOULD_BODY) IMG32=$(MOULD_BODY) $(MOULD) $(LIGHT) $(SEED) $(LIGHT_MASK) $(CONTROLS) IMG48=$(LIGHT) $(TURNIP) $(LIGHT_MASK) IMG64=$(MOULD_BODY) CURSORS=$(SEED) $(LIGHT) PNG16=$(patsubst %, 16/%.png, $(IMG16)) PNG32=$(patsubst %, 32/%.png, $(IMG32)) PNG48=$(patsubst %, 48/%.png, $(IMG48)) PNG64=$(patsubst %, 64/%.png, $(IMG64)) PNG_CURSORS=$(patsubst %, cursors/%.png, $(CURSORS)) all: $(PNG16) $(PNG32) $(PNG48) $(PNG64) $(PNG_CURSORS) 16/%.png: %.svg @mkdir -p `dirname $@` @inkscape -z -e $@ -w 16 -h 16 $< 32/%.png: %.svg @mkdir -p `dirname $@` @inkscape -z -e $@ -w 32 -h 32 $< 48/%.png: %.svg @mkdir -p `dirname $@` @inkscape -z -e $@ -w 48 -h 48 $< 64/%.png: %.svg @mkdir -p `dirname $@` @inkscape -z -e $@ -w 64 -h 64 $< cursors/%.png: 32/%.png @cp $< $@