VPATH=../../sources/vector TURNIP=turnip1 turnip2 turnip3 MOULD_BODY=mouldA mouldB mouldC MOULD=eyeballA eyeballB eyeballC eyelid LIGHT=spotlight lamp laser pulsatinglamp LIGHT_MASK=light_mask_2_1 light_mask_2_2 light_mask_3_1 light_mask_3_2 light_mask_3_3 CONTROLS=night default_cursor exit pause play day remove BLANKS=circle square SPLASH=splash new_game continue_retry help quit IMG16=$(MOULD_BODY) IMG32=$(MOULD_BODY) $(MOULD) $(LIGHT) seed $(LIGHT_MASK) $(CONTROLS) IMG48=$(LIGHT) $(TURNIP) $(LIGHT_MASK) $(BLANKS) IMG64=$(MOULD_BODY) CURSORS=seed $(LIGHT) remove PNG16=$(patsubst %, 16/%.png, $(IMG16)) PNG32=$(patsubst %, 32/%.png, $(IMG32)) PNG48=$(patsubst %, 48/%.png, $(IMG48)) PNG64=$(patsubst %, 64/%.png, $(IMG64)) PNG_CURSORS=$(patsubst %, cursors/%.png, $(CURSORS)) PNG_SPLASH=$(patsubst %, splash/%.png, $(SPLASH)) all: $(PNG16) $(PNG32) $(PNG48) $(PNG64) $(PNG_CURSORS) $(PNG_SPLASH) 16/%.png: %.svg @mkdir -p `dirname $@` @inkscape -z -e $@ -w 16 -h 16 $< 32/%.png: %.svg @mkdir -p `dirname $@` @inkscape -z -e $@ -w 32 -h 32 $< 48/%.png: %.svg @mkdir -p `dirname $@` @inkscape -z -e $@ -w 48 -h 48 $< 64/%.png: %.svg @mkdir -p `dirname $@` @inkscape -z -e $@ -w 64 -h 64 $< splash/%.png: %.svg @mkdir -p `dirname $@` @inkscape -z -e $@ $< cursors/%.png: 32/%.png @cp $< $@