X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=blobdiff_plain;f=tabakrolletjie%2Flights.py;h=8b688f71907588608f698084615eb8f4b6c37e8f;hp=03adf387cb2fb299ac57bc2942d7870532c31719;hb=a2c09130986d18095773c96b9dc797f3b3eb542d;hpb=aeed77cd9edcf4a13c391a919a033862ff31cbdf diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index 03adf38..8b688f7 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -1,6 +1,8 @@ """ May it be a light for you in dark places, when all other lights go out. """ +import math + import pymunk import pymunk.pygame_util import pygame.display @@ -83,6 +85,9 @@ class LightManager(object): if light.on and light.ray_manager.reaches(shape.body.position) ] + def total_power_usage(self): + return sum(light.power_usage() for light in self._lights) + def render_light(self, surface): for light in self._lights: light.render_light(surface) @@ -213,6 +218,16 @@ class BaseLight(object): rx, ry = self.ray_manager.pygame_position(surface) surface.blit(self.fitting_image(), (rx - 24, ry - 24), None, 0) + def power_usage(self): + if not self.on: + return 0.0 + area = math.pi * (self.ray_manager.max_radius ** 2) # radius + area = area * (self.ray_manager.spread / (2 * math.pi)) # spread + return 5 * area * self.intensity + + def base_damage(self): + return 5 * self.intensity + def toggle(self): self.colour_pos += 1 if self.colour_pos >= len(self.colour_cycle):