X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=8c42b06eebbf02a11f6c5ba2790a647269c447db;hp=16e2249e5c6fbb32b8007749dbd7cb08227a3934;hb=7062402aa29c06de2d4ae7340f5e3c1f210f87a7;hpb=81237ce63dc2e193dc5055dc3d997a0c191a3b7e diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 16e2249..8c42b06 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -17,6 +17,7 @@ from ..obstacles import ObstacleManager from ..events import SceneChangeEvent from ..utils import debug_timer, shadowed_text, write_save_file from ..loader import loader +from ..sound import sound from ..transforms import Overlay, Alpha, ColourWedges from ..constants import SCREEN_SIZE, FONTS, FPS, NIGHT_HOURS_PER_TICK, DEBUG @@ -202,8 +203,7 @@ class DayScene(BaseScene): self._turnips.append(turnip) gamestate.seeds -= 1 except TurnipInvalidPosition: - # TODO: Add error sound or something - pass + sound.play_sound("beep_kind.ogg") def _update_light_angle(self, pos, gamestate): # Update the angle of the given light @@ -228,6 +228,7 @@ class DayScene(BaseScene): ev.pos, pygame.display.get_surface()) # Bail if we're too close to an existing light, obstacle or turnip if check_space_for_light(self._space, pos, max_distance=25): + sound.play_sound("beep_kind.ogg") return gamestate.seeds -= cost cfg["position"] = pos