X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=8c42b06eebbf02a11f6c5ba2790a647269c447db;hp=485952e9b19f5c19a3a7a8f9310247f6df9eff91;hb=7062402aa29c06de2d4ae7340f5e3c1f210f87a7;hpb=716bdd0332bd58ce9f15db1f7bd64d96f3c459e7 diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 485952e..8c42b06 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -11,14 +11,16 @@ import pymunk.pygame_util from .base import BaseScene from ..battery import BatteryManager -from ..lights import LightManager, light_fitting_by_type +from ..lights import LightManager, light_fitting_by_type, check_space_for_light +from ..infobar import InfoBar from ..obstacles import ObstacleManager from ..events import SceneChangeEvent -from ..utils import debug_timer, shadowed_text +from ..utils import debug_timer, shadowed_text, write_save_file from ..loader import loader +from ..sound import sound from ..transforms import Overlay, Alpha, ColourWedges -from ..constants import SCREEN_SIZE, FONTS, DEBUG +from ..constants import SCREEN_SIZE, FONTS, FPS, NIGHT_HOURS_PER_TICK, DEBUG from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition @@ -29,10 +31,10 @@ class DayScene(BaseScene): def enter(self, gamestate): self._space = pymunk.Space() - self._infobar_font = loader.load_font(FONTS['sans'], size=20) self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) self._battery = BatteryManager(gamestate) + self._infobar = InfoBar("day", battery=self._battery, scene=self) self._turnips = [] self._paused = False self._tool = None @@ -43,7 +45,6 @@ class DayScene(BaseScene): # Tools self._light_toolbar = [] self._tools = self.create_tools(gamestate) - self._update_infobar(gamestate) # Background self._soil = loader.load_image( "textures", "soil.png", transform=self.BRIGHTNESS) @@ -51,8 +52,11 @@ class DayScene(BaseScene): self._game_over_text = [] if gamestate.seeds == 0 and len(self._turnips) == 0: self._draw_you_lose(gamestate) - elif gamestate.harvested >= gamestate.get_target(): + elif gamestate.harvested >= gamestate.turnip_target: self._draw_you_win(gamestate) + else: + write_save_file(gamestate.serialize()) + self._ending = False def _draw_you_lose(self, gamestate): overlay = pygame.surface.Surface( @@ -112,6 +116,10 @@ class DayScene(BaseScene): tools.append(tool) x += step + tools.append(ImageButton( + '32', 'remove.png', name='remove light', pos=(x, y))) + x += step + tools.append(ImageButton( '32', 'default_cursor.png', name='reset tool', pos=(x, y))) @@ -128,10 +136,24 @@ class DayScene(BaseScene): gamestate.turnips = turnip_data def end_day(self, gamestate): + if self._ending: + return self._battery.apply_recharge() + gamestate.update_lights(self._lights) + self._ending = True from .night import NightScene SceneChangeEvent.post(scene=NightScene()) + @property + def turnip_count(self): + return len(self._turnips) + + @property + def power_usage(self): + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) + @debug_timer("day.render") def render(self, surface, gamestate): surface.blit(self._soil, (0, 0)) @@ -141,7 +163,7 @@ class DayScene(BaseScene): self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) - surface.blit(self._infobar, (50, 10), None) + self._infobar.render(surface, gamestate) for tool in self._tools: tool.render(surface) for light_tool in self._light_toolbar: @@ -175,15 +197,13 @@ class DayScene(BaseScene): # since that looks weird, but we don't want to center # the turnip under the mouse either, since that # causes issues as well, so we compromise - pos = (ev.pos[0] - 8, ev.pos[1] - 8) + pos = (ev.pos[0] - 18, ev.pos[1] - 18) try: turnip = Turnip(age=0, pos=pos, space=self._space) self._turnips.append(turnip) gamestate.seeds -= 1 - self._update_infobar(gamestate) except TurnipInvalidPosition: - # TODO: Add error sound or something - pass + sound.play_sound("beep_kind.ogg") def _update_light_angle(self, pos, gamestate): # Update the angle of the given light @@ -206,23 +226,32 @@ class DayScene(BaseScene): if gamestate.seeds > cost: pos = pymunk.pygame_util.from_pygame( ev.pos, pygame.display.get_surface()) - # Bail if we're too close to an existing light - if self._lights.nearest(pos, max_distance=25): + # Bail if we're too close to an existing light, obstacle or turnip + if check_space_for_light(self._space, pos, max_distance=25): + sound.play_sound("beep_kind.ogg") return gamestate.seeds -= cost - self._update_infobar(gamestate) cfg["position"] = pos cfg["colours"] = colours gamestate.station["lights"].append(cfg) self._lights.add_light(cfg) + def _remove_light(self, ev): + light = self._lights.nearest(ev.pos, surfpos=True, max_distance=25.0) + if light: + self._lights.remove_light(light) + def event(self, ev, gamestate): + if self._ending: + return if self._game_over_text: if ev.type in (pgl.KEYDOWN, pgl.MOUSEBUTTONDOWN): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) elif ev.key == pgl.K_e: @@ -242,6 +271,7 @@ class DayScene(BaseScene): elif tool.name == 'start night': self.end_day(gamestate) elif tool.name == 'exit': + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) else: @@ -250,6 +280,10 @@ class DayScene(BaseScene): self._set_cursor( 'seed', transform=Alpha(alpha=172)) self._clear_light_toolbar() + elif self._tool.name == 'remove light': + self._set_cursor( + 'remove', transform=Alpha(alpha=172)) + self._clear_light_toolbar() elif self._tool.name == 'light': self._unset_cursor() self._draw_light_toolbar( @@ -269,6 +303,8 @@ class DayScene(BaseScene): if self._tool: if self._tool.name == "seed": self._place_seed(gamestate, ev) + elif self._tool.name == "remove light": + self._remove_light(ev) elif self._tool.name == "light" and self._light_colors: self._place_light( gamestate, self._tool.light_config, @@ -298,19 +334,3 @@ class DayScene(BaseScene): def tick(self, gamestate): if not self._paused: self._lights.tick() - - def _update_infobar(self, gamestate): - line1 = ("Day %d: Goal: %d Turnips. Turnips harvested: %d" % ( - gamestate.days, gamestate.get_target(), gamestate.harvested)) - line1_img = self._infobar_font.render(line1, True, (255, 255, 255)) - line2 = ("Turnip Stocks: Seeds: %s. Planted: %d. Battery: %d/%d" % ( - gamestate.seeds, len(self._turnips), self._battery.current, - self._battery.max)) - line2_img = self._infobar_font.render(line2, True, (255, 255, 255)) - width = max(line1_img.get_width(), line2_img.get_width()) + 10 - height = line1_img.get_height() + line2_img.get_height() + 10 - self._infobar = pygame.surface.Surface( - (width, height), pgl.SWSURFACE).convert_alpha() - self._infobar.fill((0, 0, 0, 64)) - self._infobar.blit(line1_img, (5, 3), None) - self._infobar.blit(line2_img, (5, 8 + line1_img.get_height()), None)