X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=8c42b06eebbf02a11f6c5ba2790a647269c447db;hp=4c81130c9e7e77104ad24ce84a92dc35547dfb0e;hb=7062402aa29c06de2d4ae7340f5e3c1f210f87a7;hpb=7505b6b20a0143d60e32cc415321f323d69372b2 diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 4c81130..8c42b06 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -3,20 +3,24 @@ import math import pygame.display +import pygame.surface import pygame.locals as pgl import pymunk import pymunk.pygame_util from .base import BaseScene -from ..lights import LightManager +from ..battery import BatteryManager +from ..lights import LightManager, light_fitting_by_type, check_space_for_light +from ..infobar import InfoBar from ..obstacles import ObstacleManager from ..events import SceneChangeEvent -from ..utils import debug_timer +from ..utils import debug_timer, shadowed_text, write_save_file from ..loader import loader -from ..transforms import Overlay, Multiply, Alpha +from ..sound import sound +from ..transforms import Overlay, Alpha, ColourWedges -from ..constants import SCREEN_SIZE, FONTS, COLOURS +from ..constants import SCREEN_SIZE, FONTS, FPS, NIGHT_HOURS_PER_TICK, DEBUG from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition @@ -27,25 +31,63 @@ class DayScene(BaseScene): def enter(self, gamestate): self._space = pymunk.Space() - self._toolbar_font = loader.load_font(FONTS['sans'], size=20) self._obstacles = ObstacleManager(self._space, gamestate) self._lights = LightManager(self._space, gamestate) + self._battery = BatteryManager(gamestate) + self._infobar = InfoBar("day", battery=self._battery, scene=self) self._turnips = [] - self._seeds = gamestate.seeds - self._harvested = gamestate.harvested self._paused = False self._tool = None - self._light_color = None + self._light_colors = None self._dragging = None # Turnip self.grow_turnips(gamestate) # Tools self._light_toolbar = [] self._tools = self.create_tools(gamestate) - self._update_toolbar(gamestate) # Background self._soil = loader.load_image( "textures", "soil.png", transform=self.BRIGHTNESS) + # Check if we've lost + self._game_over_text = [] + if gamestate.seeds == 0 and len(self._turnips) == 0: + self._draw_you_lose(gamestate) + elif gamestate.harvested >= gamestate.turnip_target: + self._draw_you_win(gamestate) + else: + write_save_file(gamestate.serialize()) + self._ending = False + + def _draw_you_lose(self, gamestate): + overlay = pygame.surface.Surface( + (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() + overlay.fill((0, 0, 0, 128)) + self._game_over_text.append((overlay, (0, 250))) + self._game_over_text.append( + (shadowed_text("You Lost", FONTS["bold"], 48), (400, 280))) + self._game_over_text.append( + (shadowed_text("You have no seeds and no turnips growing", + FONTS["sans"], 24), (300, 350))) + self._game_over_text.append( + (shadowed_text("Press a key to return to the menu", + FONTS["sans"], 24), (350, 400))) + + def _draw_you_win(self, gamestate): + overlay = pygame.surface.Surface( + (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() + overlay.fill((0, 0, 0, 128)) + self._game_over_text.append((overlay, (0, 250))) + self._game_over_text.append( + (shadowed_text("You Win", FONTS["bold"], 48), (400, 280))) + self._game_over_text.append( + (shadowed_text( + ("You have Successfully Harvested %d turnips" % + gamestate.harvested), + FONTS["sans"], 24), + (300, 350))) + self._game_over_text.append( + (shadowed_text("Press a key to return to the menu", + FONTS["sans"], 24), (350, 400))) def grow_turnips(self, gamestate): for turnip_data in gamestate.turnips: @@ -53,18 +95,16 @@ class DayScene(BaseScene): # Turnips grow at dawn seeds = turnip.grow() if seeds: - self._seeds += seeds - self._harvested += 1 + gamestate.seeds += seeds + gamestate.harvested += 1 else: self._turnips.append(turnip) def create_tools(self, gamestate): tools = [] - x, y, step = 0, SCREEN_SIZE[1] - 40, 50 - - tools.append(ImageButton( - '32', 'default_cursor.png', name='reset tool', pos=(x, y))) - x += step + + x, y, step = 50, SCREEN_SIZE[1] - 40, 50 + tools.append(ImageButton('32', 'seed.png', name='seed', pos=(x, y))) x += step @@ -77,18 +117,43 @@ class DayScene(BaseScene): x += step tools.append(ImageButton( - '32', 'night.png', name='start night', pos=(SCREEN_SIZE[0] - 100, y))) + '32', 'remove.png', name='remove light', pos=(x, y))) + x += step + + tools.append(ImageButton( + '32', 'default_cursor.png', name='reset tool', pos=(x, y))) + + tools.append(ImageButton( + '32', 'night.png', name='start night', + pos=(SCREEN_SIZE[0] - 100, y))) tools.append(ImageButton( '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, y))) return tools def exit(self, gamestate): self._unset_cursor() - gamestate.seeds = self._seeds - gamestate.harvested = self._harvested turnip_data = [turnip.serialize() for turnip in self._turnips] gamestate.turnips = turnip_data + def end_day(self, gamestate): + if self._ending: + return + self._battery.apply_recharge() + gamestate.update_lights(self._lights) + self._ending = True + from .night import NightScene + SceneChangeEvent.post(scene=NightScene()) + + @property + def turnip_count(self): + return len(self._turnips) + + @property + def power_usage(self): + power = self._lights.total_power_usage() + power = power / (FPS * NIGHT_HOURS_PER_TICK) + return int(round(power)) + @debug_timer("day.render") def render(self, surface, gamestate): surface.blit(self._soil, (0, 0)) @@ -98,20 +163,27 @@ class DayScene(BaseScene): self._lights.render_light(surface) self._obstacles.render(surface) self._lights.render_fittings(surface) - surface.blit(self._toolbar, (120, 10), None) + self._infobar.render(surface, gamestate) for tool in self._tools: tool.render(surface) for light_tool in self._light_toolbar: light_tool.render(surface) self._draw_cursor(surface) + if self._game_over_text: + for surf, pos in self._game_over_text: + surface.blit(surf, pos) def _draw_light_toolbar(self, light_config, x): - self._light_toolbar = [] height = SCREEN_SIZE[1] - 80 - for color in sorted(COLOURS.keys()): - light_tool = ImageButton('32', light_config["type"] + '.png', - pos=(x, height), name=color, - transform=Multiply(colour=COLOURS[color])) + self._light_toolbar = [] + colour_combos = light_config["available_colours"] + for combo in colour_combos: + colours = combo.split("/") + light_fitting = light_fitting_by_type(light_config["type"]) + light_tool = ImageButton( + "32", light_fitting, transform=ColourWedges(colours=colours), + pos=(x, height), name=combo) + light_tool.colours = colours self._light_toolbar.append(light_tool) x += 40 @@ -119,21 +191,19 @@ class DayScene(BaseScene): self._light_toolbar = [] def _place_seed(self, gamestate, ev): - if self._seeds > 0: + if gamestate.seeds > 0: # plant seed # We don't want top-left to equal the mouse position, # since that looks weird, but we don't want to center # the turnip under the mouse either, since that # causes issues as well, so we compromise - pos = (ev.pos[0] - 8, ev.pos[1] - 8) + pos = (ev.pos[0] - 18, ev.pos[1] - 18) try: turnip = Turnip(age=0, pos=pos, space=self._space) self._turnips.append(turnip) - self._seeds -= 1 - self._update_toolbar(gamestate) + gamestate.seeds -= 1 except TurnipInvalidPosition: - # TODO: Add error sound or something - pass + sound.play_sound("beep_kind.ogg") def _update_light_angle(self, pos, gamestate): # Update the angle of the given light @@ -152,28 +222,41 @@ class DayScene(BaseScene): def _place_light(self, gamestate, cfg, colours, ev): cfg = cfg.copy() cost = cfg.pop("cost") - if self._seeds > cost: + cfg.pop("available_colours") + if gamestate.seeds > cost: pos = pymunk.pygame_util.from_pygame( ev.pos, pygame.display.get_surface()) - # Bail if we're too close to an existing light - if self._lights.nearest(pos, max_distance=25): + # Bail if we're too close to an existing light, obstacle or turnip + if check_space_for_light(self._space, pos, max_distance=25): + sound.play_sound("beep_kind.ogg") return - self._seeds -= cost - self._update_toolbar(gamestate) + gamestate.seeds -= cost cfg["position"] = pos cfg["colours"] = colours gamestate.station["lights"].append(cfg) self._lights.add_light(cfg) + def _remove_light(self, ev): + light = self._lights.nearest(ev.pos, surfpos=True, max_distance=25.0) + if light: + self._lights.remove_light(light) + def event(self, ev, gamestate): + if self._ending: + return + if self._game_over_text: + if ev.type in (pgl.KEYDOWN, pgl.MOUSEBUTTONDOWN): + self._ending = True + from .menu import MenuScene + SceneChangeEvent.post(scene=MenuScene()) if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) elif ev.key == pgl.K_e: - from .night import NightScene - SceneChangeEvent.post(scene=NightScene()) - elif ev.key == pgl.K_SPACE: + self.end_day(gamestate) + elif ev.key == pgl.K_SPACE and DEBUG: self._paused = not self._paused elif ev.type == pgl.MOUSEBUTTONDOWN: if ev.button == 1: @@ -186,9 +269,9 @@ class DayScene(BaseScene): self._tool = None self._clear_light_toolbar() elif tool.name == 'start night': - from .night import NightScene - SceneChangeEvent.post(scene=NightScene()) + self.end_day(gamestate) elif tool.name == 'exit': + self._ending = True from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) else: @@ -197,6 +280,10 @@ class DayScene(BaseScene): self._set_cursor( 'seed', transform=Alpha(alpha=172)) self._clear_light_toolbar() + elif self._tool.name == 'remove light': + self._set_cursor( + 'remove', transform=Alpha(alpha=172)) + self._clear_light_toolbar() elif self._tool.name == 'light': self._unset_cursor() self._draw_light_toolbar( @@ -205,18 +292,23 @@ class DayScene(BaseScene): # Check light toolbar for light_tool in self._light_toolbar: if light_tool.pressed(ev): + fitting_image = light_fitting_by_type( + self._tool.light_config["type"]) self._set_cursor( - self._tool.light_config["type"], - transform=Multiply( - colour=COLOURS[light_tool.name] + (172,))) - self._light_color = light_tool.name + fitting_image[:-4], # strip .png + transform=ColourWedges(colours=light_tool.colours)) + # colour=COLOURS[0] + (172,))) + self._light_colors = light_tool.colours return - if self._tool.name == "seed": - self._place_seed(gamestate, ev) - elif self._tool.name == "light" and self._light_color: - self._place_light( - gamestate, self._tool.light_config, - [self._light_color], ev) + if self._tool: + if self._tool.name == "seed": + self._place_seed(gamestate, ev) + elif self._tool.name == "remove light": + self._remove_light(ev) + elif self._tool.name == "light" and self._light_colors: + self._place_light( + gamestate, self._tool.light_config, + self._light_colors, ev) else: # Not tool, so check lights self._lights.toggle_nearest(ev.pos, surfpos=True) @@ -229,6 +321,7 @@ class DayScene(BaseScene): elif self._tool: # Unset tool self._tool = None + self._clear_light_toolbar() self._unset_cursor() elif ev.type == pgl.MOUSEMOTION: if self._dragging: @@ -241,10 +334,3 @@ class DayScene(BaseScene): def tick(self, gamestate): if not self._paused: self._lights.tick() - - def _update_toolbar(self, gamestate): - text = ("Day: %d: Turnip Stocks: Seeds: %d. Planted: %d. " - "Harvested: %d. Destroyed: %d" % - (gamestate.days, self._seeds, len(self._turnips), - self._harvested, gamestate.eaten)) - self._toolbar = self._toolbar_font.render(text, True, (255, 255, 255))