X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fday.py;h=8c42b06eebbf02a11f6c5ba2790a647269c447db;hp=d19b0c6e526e68118be0fca16b005bd13b836f9b;hb=7062402aa29c06de2d4ae7340f5e3c1f210f87a7;hpb=94ca43faf86e1ee6ab6e15b6da84eaa2d62a0c44 diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index d19b0c6..8c42b06 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -17,6 +17,7 @@ from ..obstacles import ObstacleManager from ..events import SceneChangeEvent from ..utils import debug_timer, shadowed_text, write_save_file from ..loader import loader +from ..sound import sound from ..transforms import Overlay, Alpha, ColourWedges from ..constants import SCREEN_SIZE, FONTS, FPS, NIGHT_HOURS_PER_TICK, DEBUG @@ -115,6 +116,10 @@ class DayScene(BaseScene): tools.append(tool) x += step + tools.append(ImageButton( + '32', 'remove.png', name='remove light', pos=(x, y))) + x += step + tools.append(ImageButton( '32', 'default_cursor.png', name='reset tool', pos=(x, y))) @@ -198,8 +203,7 @@ class DayScene(BaseScene): self._turnips.append(turnip) gamestate.seeds -= 1 except TurnipInvalidPosition: - # TODO: Add error sound or something - pass + sound.play_sound("beep_kind.ogg") def _update_light_angle(self, pos, gamestate): # Update the angle of the given light @@ -224,6 +228,7 @@ class DayScene(BaseScene): ev.pos, pygame.display.get_surface()) # Bail if we're too close to an existing light, obstacle or turnip if check_space_for_light(self._space, pos, max_distance=25): + sound.play_sound("beep_kind.ogg") return gamestate.seeds -= cost cfg["position"] = pos @@ -231,6 +236,11 @@ class DayScene(BaseScene): gamestate.station["lights"].append(cfg) self._lights.add_light(cfg) + def _remove_light(self, ev): + light = self._lights.nearest(ev.pos, surfpos=True, max_distance=25.0) + if light: + self._lights.remove_light(light) + def event(self, ev, gamestate): if self._ending: return @@ -270,6 +280,10 @@ class DayScene(BaseScene): self._set_cursor( 'seed', transform=Alpha(alpha=172)) self._clear_light_toolbar() + elif self._tool.name == 'remove light': + self._set_cursor( + 'remove', transform=Alpha(alpha=172)) + self._clear_light_toolbar() elif self._tool.name == 'light': self._unset_cursor() self._draw_light_toolbar( @@ -289,6 +303,8 @@ class DayScene(BaseScene): if self._tool: if self._tool.name == "seed": self._place_seed(gamestate, ev) + elif self._tool.name == "remove light": + self._remove_light(ev) elif self._tool.name == "light" and self._light_colors: self._place_light( gamestate, self._tool.light_config,