X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fhelp.py;h=46c176d0943fe5817c13e22d913e3cf740acfff4;hp=c58fea548eb8cc1dbcf77f6d17770ca6c12c140d;hb=ab730f79ba451af8143fe7b7a6c7a33a4c31c9da;hpb=9825966c393bb5924fbb9f2d0776c90cc0e6f785 diff --git a/tabakrolletjie/scenes/help.py b/tabakrolletjie/scenes/help.py index c58fea5..46c176d 100644 --- a/tabakrolletjie/scenes/help.py +++ b/tabakrolletjie/scenes/help.py @@ -61,17 +61,35 @@ class HelpScene(BaseScene): "This is a space turnip, the most valuable vegetable in the" " universe. A crucial ingredient of longevity serum, space" " navigator tonic and a pink sweet that everyone loves.")), - HelpItem(("64", "mouldA.png"), ( - "This is Boyd the space mould. He loves turnips. You've" - " disinfected your ship a thousand times, but somehow he shows" - " up on every planet at night to devour your crop. He is" - " vulnerable to light, but beware -- he builds up a resistance" - " if you overuse the same colour.")), + ] + + mould = HelpItem(("64", "mouldA.png"), ( + "This is Boyd the space mould. He loves turnips. You've" + " disinfected your ship a thousand times, but somehow he shows" + " up on every planet at night to devour your crop. He is" + " vulnerable to light, but beware -- he builds up a resistance" + " if you overuse the same colour.")) + + mould._img.blit( + loader.load_image("32", "mouldB.png").convert_alpha(), + (30, 30), None) + mould._img.blit( + loader.load_image("32", "eyeballA.png").convert_alpha(), + (10, 10), None) + mould._img.blit( + loader.load_image("32", "eyelid.png").convert_alpha(), + (10, 10), None) + + items.append(mould) + + items.extend([ HelpItem(("32", "seed.png"), ( "This is a turnip seed. You get a limited number of these at" " the start of a level. You can plant them, and you can use" " them to buy lights to protect your crop. Turnips which" - " survive to harvest yield more seeds.")), + " survive to harvest yield more seeds. Click on the icon that" + " looks like this to start planting seeds. It takes three nights" + " for a turnip to mature.")), HelpItem(("48", "lamp.png"), ( "This is a lamp. It comes in many colours, and has some other" " varying properties. It is powered by your farm's battery" @@ -95,18 +113,41 @@ class HelpScene(BaseScene): " skip to the next day. Or you can keep playing with your lights." " If you have no power left either, or you are completely" " bankrupt, the night will end automatically.")), - ] - - # Special mould assembly - items[1]._img.blit( - loader.load_image("32", "mouldB.png").convert_alpha(), - (30, 30), None) - items[1]._img.blit( - loader.load_image("32", "eyeballA.png").convert_alpha(), - (10, 10), None) - items[1]._img.blit( - loader.load_image("32", "eyelid.png").convert_alpha(), - (10, 10), None) + HelpItem(("32", "spotlight.png"), ( + "Click on a light icon like this to get a menu of colour options" + " available on your level.")), + HelpItem(("32", "spotlight.png"), ( + "Once you have selected a colour option, you will be able to" + " place the light."), + transform=Multiply(colour=COLOURS["magenta"])), + HelpItem(("32", "exit.png"), ( + "Click this icon to quit the level in disgust and return to the" + " menu.")), + ]) + + soil = HelpItem(("48", "square.png"), ( + "This is soil. You can plant seeds in it and position lights on" + " it. Lights and plants can't overlap with each other.")) + soil._img.blit( + loader.load_image("textures", "soil.png").convert_alpha(), + (0, 0), None, pgl.BLEND_RGBA_MULT) + items.append(soil) + + stone = HelpItem(("48", "square.png"), ( + "This is a stone wall. It gets in your way. On the other hand, it" + " also gets in Boyd's way.")) + stone._img.blit( + loader.load_image("textures", "stone.png").convert_alpha(), + (0, 0), None, pgl.BLEND_RGBA_MULT) + items.append(stone) + + shrub = HelpItem(("48", "circle.png"), ( + "This is a shrub. It works exactly like a wall, except that it's" + " round.")) + shrub._img.blit( + loader.load_image("textures", "shrub.png").convert_alpha(), + (0, 0), None, pgl.BLEND_RGBA_MULT) + items.append(shrub) return items @@ -124,7 +165,7 @@ class HelpScene(BaseScene): height += max( item._img_size, item.FONT.get_height() * len(item._text)) height += 5 - if height > SCREEN_SIZE[1]: + if height > SCREEN_SIZE[1] - 50: height = 50 x_offset = SCREEN_SIZE[0] / 2