X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=blobdiff_plain;f=tabakrolletjie%2Fscenes%2Fmenu.py;h=9cf0557f27d909bedc2688bf26fc7fd86d94d0f9;hp=89b531e2621d78f69ec75e7869fb880104c5e3b5;hb=b14bf81dd990b26eb646c6a4cfee4469926dd651;hpb=a0ba20f754146e02508bc40503eb9c093f0db3ad diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index 89b531e..9cf0557 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -1,48 +1,58 @@ """ Menu scene. """ import pygame.locals as pgl +import pygame.surface from .base import BaseScene from ..events import QuitEvent, SceneChangeEvent from ..loader import loader -from ..constants import FONTS -from ..widgets import TextButton, SpacerButton from ..utils import save_file_exists, get_save_data +from ..widgets import ImageButton +from ..transforms import Overlay + +class SplashButton(ImageButton): + def __init__(self, name, pos): + super(SplashButton, self).__init__("splash", "%s.png" % name, name=name, + pos=pos, disabled_colour=(50, 50, 50)) + w, h = self._img.get_size() + img = pygame.surface.Surface((w+8, h+4), pgl.SWSURFACE).convert_alpha() + img.fill((0, 0, 0, 0)) + img.blit(self._img, (8, 4), None) + img.fill((0, 0, 0, 255), None, pgl.BLEND_RGBA_MULT) + img.blit(self._img, (0, 0), None) + self._img = img class MenuScene(BaseScene): + + BRIGHTNESS = Overlay(colour=(255, 255, 255, 50)) + def enter(self, gamestate): if gamestate.station is None: print "Loading Station Alpha ..." gamestate.set_station(loader.load_station("station-alpha.json")) - font_title = loader.load_font(FONTS['bold'], size=32) - self._title = font_title.render('A Game with a title', True, - (255, 255, 255)) - self._cont_but = TextButton("Continue / Retry", (255, 255, 255), - name='continue') + + self._cont_but = SplashButton("continue_retry", (500, 210)) if not save_file_exists(): self._cont_but.disable() self._menu = [ - TextButton("New Game", (255, 255, 255), name='new game'), + SplashButton("new_game", (600, 150)), self._cont_but, - TextButton("Help", (255, 255, 255), name='help'), - SpacerButton((50, 30)), - TextButton("Quit", (255, 255, 255), name='quit'), + SplashButton("help", (700, 270)), + SplashButton("quit", (800, 330)), ] + + # Background + self._soil = loader.load_image( + "textures", "soil.png", transform=self.BRIGHTNESS).convert_alpha() + splash = loader.load_image("splash", "splash.png").convert_alpha() + self._soil.blit(splash, (0, 0), None) def render(self, surface, gamestate): - surface.fill((0, 128, 0)) - - pos = ((surface.get_width() - self._title.get_width()) / 2, 50) - surface.blit(self._title, pos, None) + surface.blit(self._soil, (0, 0), None) - height = 150 for item in self._menu: - if not item.position: - item.position = ((surface.get_width() - item.get_width()) / 2, - height) item.render(surface) - height += item.get_height() + 30 def _get_pressed(self, ev): for button in self._menu: @@ -78,9 +88,9 @@ class MenuScene(BaseScene): self._do_help() elif ev.type == pgl.MOUSEBUTTONDOWN: pressed = self._get_pressed(ev) - if pressed == 'new game': + if pressed == 'new_game': self._start_new_game() - elif pressed == 'continue': + elif pressed == 'continue_retry': self._do_load_save(gamestate) elif pressed == 'help': self._do_help()