PEP8 fixes.
authorSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 18:08:16 +0000 (20:08 +0200)
committerSimon Cross <hodgestar@gmail.com>
Sat, 10 Sep 2016 18:08:16 +0000 (20:08 +0200)
tabakrolletjie/scenes/help.py

index f9b35e5af35916c3ccac28895aa6e6640531fd7e..b30b151dd8c645b4784fe0d426537ec541d40a6c 100644 (file)
@@ -15,16 +15,19 @@ from ..transforms import Multiply, NullTransform, ColourWedges
 
 class HelpItem(object):
     FONT = loader.load_font(FONTS['sans'], size=14)
-    
+
     def __init__(self, imgparts, label, transform=NullTransform()):
         self._img_size = int(imgparts[0])
-        self._img = loader.load_image(*imgparts, transform=transform).convert_alpha()
+        self._img = loader.load_image(
+            *imgparts, transform=transform).convert_alpha()
 
         maxwidth = SCREEN_SIZE[0] / 2 - self._img_size
-        
+
         wrap_width = int(2.25 * maxwidth / self.FONT.get_height())
 
-        self._text = [self.FONT.render(text, True, COLOURS["white"]) for text in wrap(label, wrap_width)]
+        self._text = [
+            self.FONT.render(text, True, COLOURS["white"])
+            for text in wrap(label, wrap_width)]
 
     def render(self, surface, height, x_offset=0):
         surface.blit(self._img, (x_offset, height), None)
@@ -37,17 +40,19 @@ class HelpScene(BaseScene):
 
     def enter(self, gamestate):
         self._space = pymunk.Space()
-        
+
         font_title = loader.load_font(FONTS['bold'], size=32)
-        self._title = font_title.render("Help! What's going on?!", True, COLOURS["white"])
-        
+        self._title = font_title.render(
+            "Help! What's going on?!", True, COLOURS["white"])
+
         self._tools = self.create_tools(gamestate)
         self._items = self.create_items(gamestate)
 
     def create_tools(self, gamestate):
         tools = []
         tools.append(ImageButton(
-            '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)))
+            '32', 'exit.png', name='exit',
+            pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)))
         return tools
 
     def create_items(self, gamestate):
@@ -59,19 +64,21 @@ class HelpScene(BaseScene):
             HelpItem(("48", "spotlight.png"), "This is a spotlight. Unlike a lamp, it has a rotating beam. Lights can be multicoloured, like this one. You can toggle lights on and off at night to conserve power, and toggle the colour of multicoloured lights.", transform=ColourWedges(colours=("red", "green"))),
             HelpItem(("32", "night.png"), "When you have finished planting seeds and placing lights, you can prepare for Boyd's night-time onslaught by clicking this button."),
             HelpItem(("32", "pause.png"), "You can pause the game during the night if you need to make a more detailed analysis of why you're losing horribly."),
-            #HelpItem(("", ""), ""),
-            #HelpItem(("", ""), ""),
         ]
 
         # Special mould assembly
-        items[1]._img.blit(loader.load_image("32", "mouldB.png").convert_alpha(), (30, 30), None)
-        items[1]._img.blit(loader.load_image("32", "eyeballA.png").convert_alpha(), (10, 10), None)
+        items[1]._img.blit(
+            loader.load_image("32", "mouldB.png").convert_alpha(),
+            (30, 30), None)
+        items[1]._img.blit(
+            loader.load_image("32", "eyeballA.png").convert_alpha(),
+            (10, 10), None)
 
         return items
 
     def render(self, surface, gamestate):
         surface.fill(COLOURS["blue"])
-        
+
         pos = ((surface.get_width() - self._title.get_width()) / 2, 5)
         surface.blit(self._title, pos, None)
 
@@ -80,7 +87,8 @@ class HelpScene(BaseScene):
 
         for item in self._items:
             item.render(surface, height, x_offset)
-            height += max(item._img_size, item.FONT.get_height() * len(item._text))
+            height += max(
+                item._img_size, item.FONT.get_height() * len(item._text))
             height += 5
             if height > SCREEN_SIZE[1]:
                 height = 50