From: Simon Cross Date: Sat, 10 Sep 2016 19:06:40 +0000 (+0200) Subject: Use count down bar. X-Git-Tag: tabakrolletjie-v1.0.0~54 X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=commitdiff_plain;h=0f420d66fa52bfdbd95683e44819c79c94211d7c Use count down bar. --- diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 8038276..e78ba81 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -8,7 +8,7 @@ import pymunk from .base import BaseScene from ..battery import BatteryManager from ..lights import LightManager -from ..infobar import InfoBar +from ..infobar import InfoBar, CountDownBar from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent @@ -17,12 +17,14 @@ from ..loader import loader from ..transforms import Overlay from ..turnip import Turnip from ..widgets import ImageButton -from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE, FPS +from ..constants import ( + NIGHT_LENGTH, NIGHT_LENGTH_HOURS, DEBUG, FONTS, SCREEN_SIZE, FPS) class NightScene(BaseScene): DARKNESS = Overlay(colour=(0, 0, 0, 150)) + HOURS_PER_TICK = float(NIGHT_LENGTH_HOURS) / NIGHT_LENGTH def enter(self, gamestate): self._space = pymunk.Space() @@ -31,6 +33,7 @@ class NightScene(BaseScene): self._battery = BatteryManager(gamestate) self.check_battery() self._infobar = InfoBar("day", battery=self._battery, scene=self) + self._countdownbar = CountDownBar("h") self._mould = Boyd(gamestate, self._space) self._turnips = [] for turnip_data in gamestate.turnips: @@ -63,6 +66,10 @@ class NightScene(BaseScene): def power_usage(self): return int(self._lights.total_power_usage()) + def remaining_hours(self): + return int(round( + (NIGHT_LENGTH - self._total_ticks) * self.HOURS_PER_TICK)) + @debug_timer("night.render") def render(self, surface, gamestate): surface.blit(self._soil, (0, 0)) @@ -82,6 +89,7 @@ class NightScene(BaseScene): self._obstacles.render(surface) self._lights.render_fittings(surface) self._infobar.render(surface, gamestate) + self._countdownbar.render(surface, self.remaining_hours()) for tool in self._tools: tool.render(surface)