From: Neil Date: Sat, 10 Sep 2016 16:34:40 +0000 (+0200) Subject: Transform Boyd based on resistances X-Git-Tag: tabakrolletjie-v1.0.0~71 X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=commitdiff_plain;h=1b82298a43a60f8d3d8a2f01596e09537cf58636 Transform Boyd based on resistances --- diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index e4c868e..cca4ce1 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -9,9 +9,10 @@ import pygame.surface import pygame.display from .constants import (SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY, - TURNIP_CATEGORY) + TURNIP_CATEGORY, COLOURS) from .loader import loader from .sound import sound +from .transforms import Multiply MOULD_FILTER = pymunk.ShapeFilter( mask=MOULD_CATEGORY | OBSTACLE_CATEGORY, @@ -34,10 +35,33 @@ HEAL_FACTOR = 1 MOULD_STAGES = [15, 25] +def calc_colour_transform(resistances): + fr = fg = fb = 0 + for colour, value in resistances.items(): + if value: + new_value = 63 + 64 * value + r, g, b = COLOURS[colour] + if r: + fr += new_value + if g: + fg += new_value + if b: + fb += new_value + # Scale if we've exceeded 255 + # Should only be required when we have lights that aren't soley red, + # green or blue + max_value = max(fr, fg, fb) + if max_value > 255: + fr = int(255 * fr / float(max_value)) + fg = int(255 * fg / float(max_value)) + fb = int(255 * fb / float(max_value)) + return Multiply(colour=(fr, fg, fb)) + + class Mould(pymunk.Body): """A segment of Boyd""" - def __init__(self, gamestate, space, pos, resistances): + def __init__(self, gamestate, space, pos, resistances, transform): super(Mould, self).__init__(0, 0, pymunk.Body.STATIC) self.position = pos self._shape = pymunk.Circle(self, 16) @@ -49,6 +73,7 @@ class Mould(pymunk.Body): self.has_eyeball = False self._eyeball = None self._resistances = resistances + self._transform = transform def pygame_pos(self, surface): """Convert to pygame coordinates and offset position so @@ -62,7 +87,8 @@ class Mould(pymunk.Body): name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) size = "16" if self._age < MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1] else "64" - self._img = loader.load_image(size, name) + self._img = loader.load_image(size, name, + transform=self._transform) return self._img def get_eyeball(self): @@ -109,7 +135,8 @@ class Mould(pymunk.Body): if query: spawn = False if spawn: - child = Mould(gamestate, space, pos, self._resistances) + child = Mould(gamestate, space, pos, self._resistances, + self._transform) child._health = self._health moulds.append(child) refresh = True @@ -157,9 +184,10 @@ class Boyd(object): def __init__(self, gamestate, space): self._moulds = [] self._seen_colours = set() + self._mould_transform = calc_colour_transform(gamestate.resistances) for position in gamestate.get_spawn_positions(): seed = Mould(gamestate, space, position, - gamestate.resistances) + gamestate.resistances, self._mould_transform) seed.set_health(MAX_HEALTH + gamestate.days * DAY_HEALTH) self._moulds.append(seed) self._image = pygame.surface.Surface(SCREEN_SIZE)