From: adrianna Date: Sat, 10 Sep 2016 17:56:38 +0000 (+0200) Subject: incomplete help menu X-Git-Tag: tabakrolletjie-v1.0.0~61 X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=commitdiff_plain;h=28ea2bc6b5a961ab72dab3debcc90b428462a9f3 incomplete help menu --- diff --git a/tabakrolletjie/scenes/help.py b/tabakrolletjie/scenes/help.py new file mode 100644 index 0000000..f9b35e5 --- /dev/null +++ b/tabakrolletjie/scenes/help.py @@ -0,0 +1,101 @@ +""" What's going on?! """ + +from textwrap import wrap + +import pymunk +import pygame.locals as pgl + +from .base import BaseScene +from ..widgets import ImageButton +from ..constants import SCREEN_SIZE, FONTS, COLOURS +from ..loader import loader +from ..events import SceneChangeEvent +from ..transforms import Multiply, NullTransform, ColourWedges + + +class HelpItem(object): + FONT = loader.load_font(FONTS['sans'], size=14) + + def __init__(self, imgparts, label, transform=NullTransform()): + self._img_size = int(imgparts[0]) + self._img = loader.load_image(*imgparts, transform=transform).convert_alpha() + + maxwidth = SCREEN_SIZE[0] / 2 - self._img_size + + wrap_width = int(2.25 * maxwidth / self.FONT.get_height()) + + self._text = [self.FONT.render(text, True, COLOURS["white"]) for text in wrap(label, wrap_width)] + + def render(self, surface, height, x_offset=0): + surface.blit(self._img, (x_offset, height), None) + for t in self._text: + surface.blit(t, (x_offset + self._img_size + 5, height), None) + height += self.FONT.get_height() + + +class HelpScene(BaseScene): + + def enter(self, gamestate): + self._space = pymunk.Space() + + font_title = loader.load_font(FONTS['bold'], size=32) + self._title = font_title.render("Help! What's going on?!", True, COLOURS["white"]) + + self._tools = self.create_tools(gamestate) + self._items = self.create_items(gamestate) + + def create_tools(self, gamestate): + tools = [] + tools.append(ImageButton( + '32', 'exit.png', name='exit', pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40))) + return tools + + def create_items(self, gamestate): + items = [ + HelpItem(("48", "turnip3.png"), "This is a space turnip, the most valuable vegetable in the universe. A crucial ingredient of longevity serum, space navigator tonic and a pink sweet that everyone loves."), + HelpItem(("64", "mouldA.png"), "This is Boyd the space mould. He loves turnips. You've disinfected your ship a thousand times, but somehow he shows up on every planet at night to devour your crop. He is vulnerable to light, but beware -- he builds up a resistance if you overuse the same colour."), + HelpItem(("32", "seed.png"), "This is a turnip seed. You get a limited number of these at the start of a level. You can plant them, and you can use them to buy lights to protect your crop. Turnips which survive to harvest yield more seeds."), + HelpItem(("48", "lamp.png"), "This is a lamp. It comes in many colours, and has some other varying properties. It is powered by your farm's battery during the night. The battery recharges during the day.", transform=Multiply(colour=COLOURS["yellow"])), + HelpItem(("48", "spotlight.png"), "This is a spotlight. Unlike a lamp, it has a rotating beam. Lights can be multicoloured, like this one. You can toggle lights on and off at night to conserve power, and toggle the colour of multicoloured lights.", transform=ColourWedges(colours=("red", "green"))), + HelpItem(("32", "night.png"), "When you have finished planting seeds and placing lights, you can prepare for Boyd's night-time onslaught by clicking this button."), + HelpItem(("32", "pause.png"), "You can pause the game during the night if you need to make a more detailed analysis of why you're losing horribly."), + #HelpItem(("", ""), ""), + #HelpItem(("", ""), ""), + ] + + # Special mould assembly + items[1]._img.blit(loader.load_image("32", "mouldB.png").convert_alpha(), (30, 30), None) + items[1]._img.blit(loader.load_image("32", "eyeballA.png").convert_alpha(), (10, 10), None) + + return items + + def render(self, surface, gamestate): + surface.fill(COLOURS["blue"]) + + pos = ((surface.get_width() - self._title.get_width()) / 2, 5) + surface.blit(self._title, pos, None) + + height = 50 + x_offset = 0 + + for item in self._items: + item.render(surface, height, x_offset) + height += max(item._img_size, item.FONT.get_height() * len(item._text)) + height += 5 + if height > SCREEN_SIZE[1]: + height = 50 + x_offset = SCREEN_SIZE[0] / 2 + + def event(self, ev, gamestate): + if ev.type == pgl.KEYDOWN: + if ev.key in (pgl.K_q, pgl.K_ESCAPE): + from .menu import MenuScene + SceneChangeEvent.post(scene=MenuScene()) + elif ev.type == pgl.MOUSEBUTTONDOWN: + if ev.button == 1: + # Check tools + for tool in self._tools: + if tool.pressed(ev): + if tool.name == 'exit': + from .menu import MenuScene + SceneChangeEvent.post(scene=MenuScene()) diff --git a/tabakrolletjie/scenes/menu.py b/tabakrolletjie/scenes/menu.py index 9dc54c1..dcad16b 100644 --- a/tabakrolletjie/scenes/menu.py +++ b/tabakrolletjie/scenes/menu.py @@ -21,6 +21,7 @@ class MenuScene(BaseScene): TextButton("Load Level", (255, 255, 255), name='load level'), TextButton("Start Game (Day)", (255, 255, 255), name='start game'), TextButton("Load Saved Game", (255, 255, 255), name='load game'), + TextButton("Help", (255, 255, 255), name='help'), ] def render(self, surface, gamestate): @@ -51,6 +52,10 @@ class MenuScene(BaseScene): from .load_level import LoadLevelScene SceneChangeEvent.post(scene=LoadLevelScene()) + def _do_help(self): + from .help import HelpScene + SceneChangeEvent.post(scene=HelpScene()) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): @@ -62,11 +67,15 @@ class MenuScene(BaseScene): self._do_day() elif ev.key == pgl.K_l: self._do_load_level() + elif ev.key == pgl.K_h: + self._do_help() elif ev.type == pgl.MOUSEBUTTONDOWN: pressed = self._get_pressed(ev) if pressed == 'load level': self._do_load_level() elif pressed == 'start game': self._do_day() + elif pressed == 'help': + self._do_help() elif pressed: print 'Pressed', pressed