From: Neil Date: Tue, 6 Sep 2016 19:24:34 +0000 (+0200) Subject: Render Boyd under the lights and such X-Git-Tag: tabakrolletjie-v1.0.0~227 X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=commitdiff_plain;h=6cf9cfb51aab4caccb64ff81113d34d4e21da006 Render Boyd under the lights and such --- diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 2ff13ec..b3e00d2 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -29,13 +29,13 @@ class NightScene(BaseScene): @debug_timer("night.render") def render(self, surface, gamestate): surface.fill((0, 0, 155)) + self._mould.render(surface) for light in self._lights: light.render_light(surface) for obs in self._obstacles: obs.render(surface) for light in self._lights: light.render_fittings(surface) - self._mould.render(surface) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: