From: Simon Cross Date: Sat, 10 Sep 2016 15:55:02 +0000 (+0200) Subject: Move harvested and seeds to gamestate. X-Git-Tag: tabakrolletjie-v1.0.0~80 X-Git-Url: https://git.ctpug.org.za/?p=tabakrolletjie.git;a=commitdiff_plain;h=716bdd0332bd58ce9f15db1f7bd64d96f3c459e7 Move harvested and seeds to gamestate. --- diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 8d39c2b..485952e 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -34,8 +34,6 @@ class DayScene(BaseScene): self._lights = LightManager(self._space, gamestate) self._battery = BatteryManager(gamestate) self._turnips = [] - self._seeds = gamestate.seeds - self._harvested = gamestate.harvested self._paused = False self._tool = None self._light_colors = None @@ -51,12 +49,12 @@ class DayScene(BaseScene): "textures", "soil.png", transform=self.BRIGHTNESS) # Check if we've lost self._game_over_text = [] - if self._seeds == 0 and len(self._turnips) == 0: - self._draw_you_lose() - elif self._harvested >= gamestate.get_target(): - self._draw_you_win() + if gamestate.seeds == 0 and len(self._turnips) == 0: + self._draw_you_lose(gamestate) + elif gamestate.harvested >= gamestate.get_target(): + self._draw_you_win(gamestate) - def _draw_you_lose(self): + def _draw_you_lose(self, gamestate): overlay = pygame.surface.Surface( (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() overlay.fill((0, 0, 0, 128)) @@ -70,7 +68,7 @@ class DayScene(BaseScene): (shadowed_text("Press a key to return to the menu", FONTS["sans"], 24), (350, 400))) - def _draw_you_win(self): + def _draw_you_win(self, gamestate): overlay = pygame.surface.Surface( (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() overlay.fill((0, 0, 0, 128)) @@ -79,7 +77,8 @@ class DayScene(BaseScene): (shadowed_text("You Win", FONTS["bold"], 48), (400, 280))) self._game_over_text.append( (shadowed_text( - "You have Successfully Harvested %d turnips" % self._harvested, + ("You have Successfully Harvested %d turnips" % + gamestate.harvested), FONTS["sans"], 24), (300, 350))) self._game_over_text.append( @@ -92,8 +91,8 @@ class DayScene(BaseScene): # Turnips grow at dawn seeds = turnip.grow() if seeds: - self._seeds += seeds - self._harvested += 1 + gamestate.seeds += seeds + gamestate.harvested += 1 else: self._turnips.append(turnip) @@ -125,8 +124,6 @@ class DayScene(BaseScene): def exit(self, gamestate): self._unset_cursor() - gamestate.seeds = self._seeds - gamestate.harvested = self._harvested turnip_data = [turnip.serialize() for turnip in self._turnips] gamestate.turnips = turnip_data @@ -172,7 +169,7 @@ class DayScene(BaseScene): self._light_toolbar = [] def _place_seed(self, gamestate, ev): - if self._seeds > 0: + if gamestate.seeds > 0: # plant seed # We don't want top-left to equal the mouse position, # since that looks weird, but we don't want to center @@ -182,7 +179,7 @@ class DayScene(BaseScene): try: turnip = Turnip(age=0, pos=pos, space=self._space) self._turnips.append(turnip) - self._seeds -= 1 + gamestate.seeds -= 1 self._update_infobar(gamestate) except TurnipInvalidPosition: # TODO: Add error sound or something @@ -206,13 +203,13 @@ class DayScene(BaseScene): cfg = cfg.copy() cost = cfg.pop("cost") cfg.pop("available_colours") - if self._seeds > cost: + if gamestate.seeds > cost: pos = pymunk.pygame_util.from_pygame( ev.pos, pygame.display.get_surface()) # Bail if we're too close to an existing light if self._lights.nearest(pos, max_distance=25): return - self._seeds -= cost + gamestate.seeds -= cost self._update_infobar(gamestate) cfg["position"] = pos cfg["colours"] = colours @@ -304,10 +301,10 @@ class DayScene(BaseScene): def _update_infobar(self, gamestate): line1 = ("Day %d: Goal: %d Turnips. Turnips harvested: %d" % ( - gamestate.days, gamestate.get_target(), self._harvested)) + gamestate.days, gamestate.get_target(), gamestate.harvested)) line1_img = self._infobar_font.render(line1, True, (255, 255, 255)) line2 = ("Turnip Stocks: Seeds: %s. Planted: %d. Battery: %d/%d" % ( - self._seeds, len(self._turnips), self._battery.current, + gamestate.seeds, len(self._turnips), self._battery.current, self._battery.max)) line2_img = self._infobar_font.render(line2, True, (255, 255, 255)) width = max(line1_img.get_width(), line2_img.get_width()) + 10