From 285e88d0d99756ed6a1aa63d05d2a0addc937b32 Mon Sep 17 00:00:00 2001 From: Neil Date: Fri, 9 Sep 2016 23:12:28 +0200 Subject: [PATCH] Lights can be added to the world --- tabakrolletjie/lights.py | 5 ++++ tabakrolletjie/scenes/day.py | 56 ++++++++++++++++++++++++++---------- 2 files changed, 46 insertions(+), 15 deletions(-) diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index e546b29..077cec0 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -38,6 +38,11 @@ class LightManager(object): for light in self._lights: light.add(self._space) + def add_light(self, cfg): + light = BaseLight.load(cfg) + self._lights.append(light) + light.add(self._space) + def toggle_nearest(self, *args, **kw): light = self.nearest(*args, **kw) if light: diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index 4af1d8f..7860c87 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -1,5 +1,6 @@ """ Be prepared. """ +import pygame.display import pygame.locals as pgl import pymunk @@ -80,6 +81,41 @@ class DayScene(BaseScene): tool.render(surface) self._draw_cursor(surface) + def _place_seed(self, gamestate, ev): + if self._seeds > 0: + # plant seed + # We don't want top-left to equal the mouse position, + # since that looks weird, but we don't want to center + # the turnip under the mouse either, since that + # causes issues as well, so we compromise + pos = (ev.pos[0] - 8, ev.pos[1] - 8) + try: + turnip = Turnip(age=0, pos=pos, space=self._space) + self._turnips.append(turnip) + self._seeds -= 1 + self._update_toolbar(gamestate) + except TurnipInvalidPosition as e: + # TODO: Add error sound or something + pass + + def _place_spotlight(self, gamestate, colour, ev): + if self._seeds > 5: + self._seeds -= 5 + self._update_toolbar(gamestate) + pos = pymunk.pygame_util.from_pygame(ev.pos, + pygame.display.get_surface()) + cfg = { + "type": "spotlight", + "colour": colour, + "position": pos, + "direction": 45, + "angle_limits": [0, 90], + "intensity": 0.5, + "radius_limits": [0, 100], + } + gamestate.station["lights"].append(cfg) + self._lights.add_light(cfg) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): @@ -114,21 +150,11 @@ class DayScene(BaseScene): colour=(0, 0, 255, 172))) return if self._tool == "seed": - if self._seeds > 0: - # plant seed - # We don't want top-left to equal the mouse position, - # since that looks weird, but we don't want to center - # the turnip under the mouse either, since that - # causes issues as well, so we compromise - pos = (ev.pos[0] - 8, ev.pos[1] - 8) - try: - turnip = Turnip(age=0, pos=pos, space=self._space) - self._turnips.append(turnip) - self._seeds -= 1 - self._update_toolbar(gamestate) - except TurnipInvalidPosition as e: - # TODO: Add error sound or something - pass + self._place_seed(gamestate, ev) + elif self._tool == 'red_spotlight': + self._place_spotlight(gamestate, 'red', ev) + elif self._tool == 'blue_spotlight': + self._place_spotlight(gamestate, 'blue', ev) else: # Not tool, so check lights self._lights.toggle_nearest(ev.pos, surfpos=True) -- 2.34.1