From 3be7289209734c0fbdab80d55274e8b128770c40 Mon Sep 17 00:00:00 2001 From: Simon Cross Date: Sat, 10 Sep 2016 13:29:04 +0200 Subject: [PATCH] Fix pep8. --- tabakrolletjie/obstacles.py | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/tabakrolletjie/obstacles.py b/tabakrolletjie/obstacles.py index 81dd9ce..bae1c1d 100644 --- a/tabakrolletjie/obstacles.py +++ b/tabakrolletjie/obstacles.py @@ -63,17 +63,18 @@ class Wall(BaseObstacle): def get_image(self): if self._image is None: self._image = pygame.surface.Surface(SCREEN_SIZE).convert_alpha() - self._image.fill((0,0,0,0)) - + self._image.fill((0, 0, 0, 0)) + for shape in self.shapes: pygame_poly = [ pymunk.pygame_util.to_pygame(v, self._image) for v in shape.get_vertices()] pygame.draw.polygon(self._image, (255, 255, 255), pygame_poly) - - wall_texture = loader.load_image("textures", "stone.png").convert_alpha() + + wall_texture = loader.load_image( + "textures", "stone.png").convert_alpha() self._image.blit(wall_texture, (0, 0), None, pgl.BLEND_RGBA_MULT) - + return self._image def render(self, surface): -- 2.34.1