1 General game design notes:
3 Arbitary design decision made for no good reason: Use kivy
8 - Content is king, and, with a level editor, adding some mazes is a lot
9 easier than anyting more content heavy.
10 - Requires a level editor
13 Hook: Fleeing your nemisis
14 - Your superhero nemesis has broken into your base, and you're fleeing
15 through your escape tunnels. Unfortunately, you've forgotten the way
16 out yourself, so this will require a great deal of finesse
17 - Turn-based? Time-based?
18 - Small lead before the pursuer starts the maze
19 - Some ability to trigger traps in the maze to delay the pursuer
20 - Fairly stupid path-finding AI for the pursuer, so it can be misled