4 import pygame.locals as pgl
6 from naja.constants import SCREEN
7 from naja.engine import Engine
8 from naja.sound import sound
9 from naja.options import parse_args, options
10 from naja.resources.loader import Loader
11 from naja.scenes.menu import MenuScene
12 from naja.utils import warp_to_game_state
21 # set_icon needs to be called before set_mode on some platforms, but we
22 # can't use convert_alpha until we've created a window with set_mode
24 r.CONVERT_ALPHA = False
25 if sys.platform == 'darwin':
26 # OSX accepts big icons, but scales up small icons smoothly
28 elif sys.platform == 'win32':
29 # It's corrupted at any smaller size. And crashes, at larger sizes.
33 pygame.display.set_icon(
34 r.get_image('robot_%i.png' % icon_size, basedir='icons'))
36 pygame.display.set_mode(SCREEN, pgl.SWSURFACE)
37 pygame.display.set_caption('Robolock II')
40 screen = pygame.display.get_surface()
41 scene = MenuScene(None)
42 engine = Engine(screen, scene, None)
44 if options.game_state is not None:
45 warp_to_game_state(options.game_state)
50 if __name__ == '__main__':