1 from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
2 from naja.utils import bit_glyphs, move_glyph
5 class LocationAction(object):
7 An action that may be performed on a location.
11 GLYPHS = (ACTION_GLYPHS.NOTHING,)
14 def __init__(self, required_bits, **data):
15 self.required_bits = required_bits
18 def get_text(self, location=None):
19 substitutions = self.data.copy()
21 if 'direction' in self.data:
22 substitutions['rowcol'] = {
27 }[self.data['direction']]
28 substitutions['direction'] = '{%s}' % (substitutions['direction'],)
30 if 'chesspiece' in self.data:
31 substitutions['chesspiece_name'] = move_glyph(
32 self.data['chesspiece'])
35 substitutions['location_bits'] = 'bits specified by this location'
37 substitutions['location_bits'] = bit_glyphs(
38 location.bitwise_operand)
40 return self.TEXT % substitutions
42 def check_available(self, player):
43 return player.bits.check_bits(self.required_bits)
45 def perform_action(self, board, location):
46 raise NotImplementedError(
47 "%s does not implement perform_action()." % (type(self).__name__,))
49 def check_and_clear_MSB(self, player):
50 if player.bits.check_bit(BITS.MSB):
51 player.bits.clear_bit(BITS.MSB)
57 return {'required_bits': list(self.required_bits),
59 'action_class': self.__class__.__name__}
62 class DoNothing(LocationAction):
65 def perform_action(self, board, location):
69 class LoseHealthOrMSB(LocationAction):
70 TEXT = "Lose {HEALTH} or {MSB}."
71 MSB_GLYPH = ACTION_GLYPHS.DAMAGE
73 def perform_action(self, board, location):
74 if not self.check_and_clear_MSB(board.player):
78 class SetBits(LocationAction):
79 TEXT = "Set %(location_bits)s."
80 GLYPHS = (ACTION_GLYPHS.SET_BITS,)
82 def perform_action(self, board, location):
83 board.player.bits.set_bits(location.bitwise_operand)
86 class ToggleBits(LocationAction):
87 TEXT = "Toggle %(location_bits)s."
88 GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
90 def perform_action(self, board, location):
91 board.player.bits.toggle_bits(location.bitwise_operand)
94 class LoseHealthOrMSBAndSetBits(LocationAction):
95 TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
96 GLYPHS = (ACTION_GLYPHS.SET_BITS,)
97 MSB_GLYPH = ACTION_GLYPHS.DAMAGE
99 def perform_action(self, board, location):
100 if not self.check_and_clear_MSB(board.player):
102 board.player.bits.set_bits(location.bitwise_operand)
105 class AcquireWinToken(LocationAction):
106 TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
107 GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
109 def perform_action(self, board, location):
110 board.acquire_win_token()
111 board.player.bits.clear_bits(set([
112 BITS.RED, BITS.GREEN, BITS.BLUE,
116 class GainHealth(LocationAction):
117 TEXT = "Gain {HEALTH}."
118 GLYPHS = (ACTION_GLYPHS.HEAL,)
120 def perform_action(self, board, location):
124 class GainHealthAndClearBitsOrMSB(LocationAction):
125 TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
126 GLYPHS = (ACTION_GLYPHS.HEAL,)
127 MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
129 def perform_action(self, board, location):
131 if not self.check_and_clear_MSB(board.player):
132 board.player.bits.clear_bits(location.bitwise_operand)
135 class ShiftLocations(LocationAction):
136 TEXT = "Shift current %(rowcol)s %(direction)s."
137 GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
139 def perform_action(self, board, location):
140 board.shift_locations(self.data['direction'])
143 class AllowChessMove(LocationAction):
144 TEXT = "Move like a %(chesspiece_name)s for one turn."
145 GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
147 def perform_action(self, board, location):
148 if self.data['chesspiece'] in CHESS_PIECES:
149 chesspiece = CHESS_PIECES[self.data['chesspiece']]
150 board.allow_chess_move(chesspiece)