2 Dummy scene that overlays a static rendering of a a game scene
5 import pygame.locals as pgl
8 from naja.constants import KEYS, PALETTE, SCREEN
9 from naja.events import SceneChangeEvent, LoadGameEvent
10 from naja.sound import sound
11 from naja.scenes.scene import Scene
12 from naja.scenes.game import GameScene
13 from naja.gamestate import GameState
14 from naja.widgets.image_box import PreRenderedImageBox
15 from naja.widgets.text import TextWidget, TextBoxWidget
18 class DummyGameScene(Scene):
20 def __init__(self, state=None):
21 super(DummyGameScene, self).__init__(state)
23 game_state = GameState.new(max_health=4, wins_required=4)
26 game = GameScene(game_state, play_sound=False)
27 game_surface = pygame.surface.Surface(SCREEN)
28 game.render(game_surface)
29 # Force tiles past the animation stage
30 game.board_widget.force_skip_animation()
31 game.render(game_surface)
32 self.add(PreRenderedImageBox((0, 0), game_surface))
34 def handle_scene_event(self, ev):
35 from naja.scenes.menu import MenuScene
36 if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
38 LoadGameEvent.post(None)
39 SceneChangeEvent.post(MenuScene)