5 import pygame.locals as pgl
7 from naja.events import SceneChangeEvent
8 from naja.scenes.scene import Scene
9 from naja.widgets.board import BoardWidget
10 from naja.widgets.player_bits import PlayerBitsWidget
11 from naja.widgets.game_bits import GameBitsWidget
12 from naja.widgets.info_area import InfoAreaWidget
15 class GameScene(Scene):
20 def __init__(self, state):
21 super(GameScene, self).__init__(state)
22 self.add(PlayerBitsWidget((0, 0)))
23 self.add(BoardWidget((0, 60)))
24 self.add(GameBitsWidget((0, 540)))
25 self.add(InfoAreaWidget((480, 0)))
27 def handle_scene_event(self, ev):
28 from naja.scenes.menu import MenuScene
29 if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
30 SceneChangeEvent.post(MenuScene)