5 import pygame.locals as pgl
7 from naja.scenes.scene import Scene
8 from naja.widgets.text import TextWidget
9 from naja.events import QuitGameEvent
10 from naja.scenes.credits import CreditsScene
11 from naja.scenes.game import GameScene
12 from naja.events import SceneChangeEvent
15 class MenuScene(Scene):
17 def __init__(self, state):
18 super(MenuScene, self).__init__(state)
19 self.add(TextWidget((10, 10), 'Game', fontsize=32, colour='white'))
20 self.add(TextWidget((10, 40), 'Credits', fontsize=32, colour='white'))
21 self.add(TextWidget((10, 70), 'Quit', fontsize=32, colour='white'))
24 def handle_scene_event(self, ev):
25 if ev.type == pgl.KEYDOWN:
26 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
29 if ev.key == pgl.K_DOWN:
30 self.pos = (self.pos + 1) % 3
31 elif ev.key == pgl.K_UP:
32 self.pos = (self.pos - 1) % 3
33 elif ev.key == pgl.K_RETURN:
41 SceneChangeEvent.post(scene)