1 from unittest import TestCase
3 from naja.constants import BITS, MOVES, EXAMINE
4 from naja.gameboard import GameBoard, LocationCard
5 from naja.options import parse_args
6 from naja import actions
9 class TestGameBoard(TestCase):
13 def make_deck(self, cards=None):
15 cards = [{'card_name': 'card', 'actions': []}]
16 return {'cards': cards}
18 def assert_state(self, state1, state2, exclude=(), player_exclude=()):
19 def filter_dict(source, exclude_keys):
20 return dict((k, v) for k, v in source.items()
21 if k not in exclude_keys)
23 state1 = filter_dict(state1, exclude)
24 if 'player' in state1:
25 state1['player'] = filter_dict(state1['player'], player_exclude)
26 state2 = filter_dict(state2, exclude)
27 if 'player' in state2:
28 state2['player'] = filter_dict(state2['player'], player_exclude)
30 self.assertEqual(state1, state2)
32 def test_export_new_board(self):
33 board = GameBoard.new_game({'cards': [
34 {'card_name': 'card1', 'actions': [
36 'action_class': 'LoseHealthOrMSB',
39 'action_class': 'GainHealth',
40 'required_bits': [BITS.RED],
43 exported_state = board.export()
44 board_locations = exported_state.pop('board_locations')
45 self.assertEqual(exported_state, {
50 'locations': [{'card_name': 'card1', 'actions': [
52 'action_class': 'LoseHealthOrMSB',
55 'action_class': 'GainHealth',
56 'required_bits': [BITS.RED],
59 'player': board.player.export(),
61 'player_mode': EXAMINE,
64 for position, location_state in board_locations:
65 positions.append(position)
67 sorted(location_state.keys()), ['actions', 'bitwise_operand',
68 'card_name', 'max_number'])
69 self.assertEqual(location_state['actions'], [
71 'action_class': 'LoseHealthOrMSB',
75 'action_class': 'GainHealth',
76 'required_bits': [BITS.RED],
80 self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3)
82 positions, sorted((x, y) for x in range(5) for y in range(5)))
84 def test_max_number(self):
85 def _check_counts(board):
87 exported_state = board.export()
88 board_locations = exported_state.pop('board_locations')
89 for _position, location_state in board_locations:
91 location_state['actions'][0]['action_class'], 0)
92 counts[location_state['actions'][0]['action_class']] += 1
93 self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
95 board = GameBoard.new_game({'cards': [
96 {'card_name': 'card1', 'actions': [{
97 'action_class': 'LoseHealthOrMSB',
98 'required_bits': [], }],
100 {'card_name': 'card2', 'actions': [{
101 'action_class': 'DoNothing',
102 'required_bits': [], }],
104 # check creation constraints
107 # Replace center card 12 times and assert invariant still holds
109 board.replace_card((2, 2))
111 # replace a diagonal of cards
113 board.replace_card((x, x))
116 def test_max_number_complex(self):
117 def _check_counts(board):
119 exported_state = board.export()
120 board_locations = exported_state.pop('board_locations')
121 for _position, location_state in board_locations:
123 location_state['actions'][0]['action_class'], 0)
124 counts[location_state['actions'][0]['action_class']] += 1
125 self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
126 self.assertTrue(counts.get('DoNothing', 0) <= 3)
127 self.assertTrue(counts.get('AcquireWinToken', 0) <= 4)
128 self.assertTrue(counts.get('GainHealth', 0) <= 3)
130 board = GameBoard.new_game({'cards': [
131 {'card_name': 'card1', 'actions': [{
132 'action_class': 'LoseHealthOrMSB',
133 'required_bits': [], }],
135 {'card_name': 'card2', 'actions': [{
136 'action_class': 'AcquireWinToken',
137 'required_bits': [], }],
139 {'card_name': 'card3', 'actions': [{
140 'action_class': 'GainHealth',
141 'required_bits': [], }],
143 {'card_name': 'card4', 'actions': [{
144 'action_class': 'RotateLocations',
145 'required_bits': [], }],
147 {'card_name': 'card5', 'actions': [{
148 'action_class': 'AllowChessMove',
149 'required_bits': [], }],
151 {'card_name': 'card6', 'actions': [{
152 'action_class': 'DoNothing',
153 'required_bits': [], }],
155 # check creation constraints
158 # Replace center card 12 times and assert invariant still holds
160 board.replace_card((2, 2))
162 # replace a diagonal of cards
164 board.replace_card((x, x))
167 def test_lose_health(self):
168 board = GameBoard.new_game(self.make_deck())
169 self.assertEqual(board.health, 4)
170 state_1 = board.export()
173 self.assertEqual(board.health, 3)
174 state_2 = board.export()
176 self.assert_state(state_1, state_2, exclude=['health'])
178 def test_gain_health(self):
179 board = GameBoard.new_game(self.make_deck())
181 self.assertEqual(board.health, 2)
182 state_1 = board.export()
185 self.assertEqual(board.health, 3)
186 state_2 = board.export()
188 self.assert_state(state_1, state_2, exclude=['health'])
190 def test_gain_health_at_max(self):
191 board = GameBoard.new_game(self.make_deck())
192 self.assertEqual(board.health, 4)
193 state_1 = board.export()
196 self.assertEqual(board.health, 4)
197 state_2 = board.export()
199 self.assert_state(state_1, state_2)
201 def generate_locations(self, override_dict=None):
202 locations_dict = dict(((x, y), '%s%s' % (x, y))
203 for x in range(5) for y in range(5))
205 locations_dict.update(override_dict)
206 return locations_dict
208 def test_shift_locations_north(self):
209 board = GameBoard.new_game(self.make_deck())
210 board.board_locations = self.generate_locations()
211 board.shift_locations('NORTH')
212 self.assertEqual(board.board_locations, self.generate_locations({
213 (2, 0): '21', (2, 1): '23', (2, 3): '24', (2, 4): '20',
216 def test_shift_locations_south(self):
217 board = GameBoard.new_game(self.make_deck())
218 board.board_locations = self.generate_locations()
219 board.shift_locations('SOUTH')
220 self.assertEqual(board.board_locations, self.generate_locations({
221 (2, 0): '24', (2, 1): '20', (2, 3): '21', (2, 4): '23',
224 def test_shift_locations_east(self):
225 board = GameBoard.new_game(self.make_deck())
226 board.board_locations = self.generate_locations()
227 board.shift_locations('EAST')
228 self.assertEqual(board.board_locations, self.generate_locations({
229 (0, 2): '42', (1, 2): '02', (3, 2): '12', (4, 2): '32',
232 def test_shift_locations_west(self):
233 board = GameBoard.new_game(self.make_deck())
234 board.board_locations = self.generate_locations()
235 board.shift_locations('WEST')
236 self.assertEqual(board.board_locations, self.generate_locations({
237 (0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
240 def test_rotate_locations_anticlockwise(self):
241 board = GameBoard.new_game(self.make_deck())
242 board.board_locations = self.generate_locations()
243 board.rotate_locations('ANTICLOCKWISE')
244 self.assertEqual(board.board_locations, self.generate_locations({
245 (1, 1): '21', (2, 1): '31', (3, 1): '32',
246 (1, 2): '11', (3, 2): '33',
247 (1, 3): '12', (2, 3): '13', (3, 3): '23',
250 def test_rotate_locations_anticlockwise_top(self):
251 board = GameBoard.new_game(self.make_deck(), initial_pos=(2, 0))
252 board.board_locations = self.generate_locations()
253 board.rotate_locations('ANTICLOCKWISE')
254 self.assertEqual(board.board_locations, self.generate_locations({
255 (1, 0): '30', (3, 0): '31',
256 (1, 1): '10', (2, 1): '11', (3, 1): '21',
259 def test_rotate_locations_anticlockwise_right(self):
260 board = GameBoard.new_game(self.make_deck(), initial_pos=(0, 2))
261 board.board_locations = self.generate_locations()
262 board.rotate_locations('ANTICLOCKWISE')
263 self.assertEqual(board.board_locations, self.generate_locations({
264 (0, 1): '11', (1, 1): '12',
266 (0, 3): '01', (1, 3): '03',
269 def test_rotate_locations_anticlockwise_corner(self):
270 board = GameBoard.new_game(self.make_deck(), initial_pos=(0, 4))
271 board.board_locations = self.generate_locations()
272 board.rotate_locations('ANTICLOCKWISE')
273 self.assertEqual(board.board_locations, self.generate_locations({
274 (0, 3): '13', (1, 3): '14',
278 def test_rotate_locations_clockwise(self):
279 board = GameBoard.new_game(self.make_deck())
280 board.board_locations = self.generate_locations()
281 board.rotate_locations('CLOCKWISE')
282 self.assertEqual(board.board_locations, self.generate_locations({
283 (1, 1): '12', (2, 1): '11', (3, 1): '21',
284 (1, 2): '13', (3, 2): '31',
285 (1, 3): '23', (2, 3): '33', (3, 3): '32',
288 def test_rotate_locations_clockwise_1_3(self):
289 board = GameBoard.new_game(self.make_deck(), initial_pos=(1, 3))
290 board.board_locations = self.generate_locations()
291 board.rotate_locations('CLOCKWISE')
292 self.assertEqual(board.board_locations, self.generate_locations({
293 (0, 2): '03', (1, 2): '02', (2, 2): '12',
294 (0, 3): '04', (2, 3): '22',
295 (0, 4): '14', (1, 4): '24', (2, 4): '23',
298 def test_allow_chess_move_knight(self):
299 board = GameBoard.new_game(self.make_deck())
300 board.allow_chess_move(MOVES.KNIGHT)
301 self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
303 def test_allow_chess_move_bishop(self):
304 board = GameBoard.new_game(self.make_deck())
305 board.allow_chess_move(MOVES.BISHOP)
306 self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
308 def test_allow_chess_move_castle(self):
309 board = GameBoard.new_game(self.make_deck())
310 board.allow_chess_move(MOVES.CASTLE)
311 self.assertEqual(board.player.movement_mode, MOVES.CASTLE)
314 class TestLocationCard(TestCase):
315 def test_generate_bitwise_operand(self):
316 # This is testing a random process, so it may fail occasionally.
319 operand_sets.append(LocationCard.generate_bitwise_operand())
322 for operand_set in operand_sets:
323 sizes[len(operand_set)] += 1
324 bits.update(operand_set)
325 # TODO: Test that there's at least one condition and one direction.
326 self.assertTrue(sizes[2] > 0)
327 self.assertTrue(sizes[3] > 0)
328 self.assertTrue(sizes[2] > sizes[3])
329 self.assertEqual(bits, set(BITS.values()))
331 def test_new_location_no_actions(self):
332 location = LocationCard.new_location({'card_name': 'card',
334 [action] = location.actions
335 self.assertEqual(type(action), actions.DoNothing)
336 self.assertEqual(action.required_bits, set())
338 def test_new_location_one_action(self):
339 location = LocationCard.new_location({'card_name': 'card1',
340 'actions': [{'required_bits': [], 'action_class': 'DoNothing'},
342 [action] = location.actions
343 self.assertEqual(type(action), actions.DoNothing)
344 self.assertEqual(action.required_bits, set())
346 def test_parse_bits(self):
348 LocationCard.parse_bits([]), frozenset([]))
350 LocationCard.parse_bits(['RED']), frozenset([BITS.RED]))
352 LocationCard.parse_bits([BITS.BLUE]), frozenset([BITS.BLUE]))
354 LocationCard.parse_bits([BITS.NORTH, 'MSB']),
355 frozenset([BITS.NORTH, BITS.MSB]))