1 from unittest import TestCase
3 from naja.constants import BITS, MOVES
4 from naja.player import PlayerBits, Player
7 class TestPlayerBits(TestCase):
8 def test_range_limits(self):
9 bits = PlayerBits(0x00)
14 self.assertEqual(bits.bits, 0x00)
15 self.assertRaises(AssertionError, set_value, -1)
16 self.assertEqual(bits.bits, 0x00)
18 self.assertEqual(bits.bits, 0xff)
20 self.assertEqual(bits.bits, 0x00)
21 self.assertRaises(AssertionError, set_value, 256)
22 self.assertEqual(bits.bits, 0x00)
24 def test_check_bit(self):
25 bits = PlayerBits(0x01)
26 self.assertEqual(bits.check_bit(BITS.NORTH), True)
27 self.assertEqual(bits.check_bit(BITS.SOUTH), False)
29 def test_set_bit(self):
30 bits = PlayerBits(0x00)
31 self.assertEqual(bits._bits, 0x00)
32 bits.set_bit(BITS.NORTH)
33 self.assertEqual(bits._bits, 0x01)
34 bits.set_bit(BITS.NORTH)
35 self.assertEqual(bits._bits, 0x01)
37 def test_clear_bit(self):
38 bits = PlayerBits(0x01)
39 self.assertEqual(bits._bits, 0x01)
40 bits.clear_bit(BITS.NORTH)
41 self.assertEqual(bits._bits, 0x00)
42 bits.clear_bit(BITS.NORTH)
43 self.assertEqual(bits._bits, 0x00)
45 def test_toggle_bit(self):
46 bits = PlayerBits(0x00)
47 self.assertEqual(bits._bits, 0x00)
48 bits.toggle_bit(BITS.NORTH)
49 self.assertEqual(bits._bits, 0x01)
50 bits.toggle_bit(BITS.NORTH)
51 self.assertEqual(bits._bits, 0x00)
53 def test_check_bits(self):
54 bits = PlayerBits(0x03)
55 self.assertEqual(bits.check_bits([BITS.NORTH]), True)
56 self.assertEqual(bits.check_bits([BITS.NORTH, BITS.SOUTH]), True)
57 self.assertEqual(bits.check_bits([BITS.BLUE]), False)
58 self.assertEqual(bits.check_bits([BITS.BLUE, BITS.MSB]), False)
60 bits.check_bits([BITS.NORTH, BITS.SOUTH, BITS.BLUE]), False)
62 def test_set_bits(self):
63 bits = PlayerBits(0x03)
64 self.assertEqual(bits._bits, 0x03)
65 bits.set_bits([BITS.NORTH, BITS.BLUE])
66 self.assertEqual(bits._bits, 0x13)
67 bits.set_bits([BITS.NORTH, BITS.BLUE, BITS.MSB])
68 self.assertEqual(bits._bits, 0x93)
70 def test_clear_bits(self):
71 bits = PlayerBits(0x03)
72 self.assertEqual(bits._bits, 0x03)
73 bits.clear_bits([BITS.NORTH, BITS.BLUE])
74 self.assertEqual(bits._bits, 0x02)
75 bits.clear_bits([BITS.NORTH, BITS.BLUE, BITS.MSB])
76 self.assertEqual(bits._bits, 0x02)
78 def test_toggle_bits(self):
79 bits = PlayerBits(0x03)
80 self.assertEqual(bits._bits, 0x03)
81 bits.toggle_bits([BITS.NORTH, BITS.BLUE])
82 self.assertEqual(bits._bits, 0x12)
83 bits.toggle_bits([BITS.NORTH, BITS.BLUE])
84 self.assertEqual(bits._bits, 0x03)
85 bits.toggle_bits([BITS.NORTH, BITS.BLUE, BITS.MSB])
86 self.assertEqual(bits._bits, 0x92)
89 class TestPlayer(TestCase):
90 def test_new_player(self):
91 player = Player(0x0f, (0, 1))
92 self.assertEqual(player.bits.bits, 0x0f)
93 self.assertEqual(player.position, (0, 1))
95 def test_import_player(self):
96 player = Player.import_player({
99 'movement_mode': MOVES.CASTLE,
101 self.assertEqual(player.bits.bits, 0xaa)
102 self.assertEqual(player.position, (1, 2))
103 self.assertEqual(player.movement_mode, MOVES.CASTLE)
105 def test_export_player(self):
106 player = Player(0xaa, (1, 2), MOVES.CASTLE)
107 self.assertEqual(player.export(), {
110 'movement_mode': MOVES.CASTLE,
113 def test_export_player_default_movement_mode(self):
114 player = Player(0xaa, (1, 2))
115 self.assertEqual(player.export(), {
118 'movement_mode': MOVES.ADJACENT,
121 def test_legal_moves_all_available(self):
122 player = Player(0x0f, (2, 2))
124 player.legal_moves(), [(2, 2), (2, 1), (2, 3), (3, 2), (1, 2)])
126 def test_legal_moves_some_unavailable(self):
127 player = Player(0x0f, (0, 2))
128 player.bits.clear_bit(BITS.NORTH)
129 self.assertEqual(player.legal_moves(), [(0, 2), (0, 3), (1, 2)])
131 def test_legal_moves_castle(self):
132 player = Player(0x0f, (1, 3), MOVES.CASTLE)
133 self.assertEqual(player.legal_moves(), [
134 (0, 3), (1, 0), (1, 1), (1, 2), (1, 3), (1, 4), (2, 3), (3, 3),
137 def test_legal_moves_bishop(self):
138 player = Player(0x0f, (1, 3), MOVES.BISHOP)
139 self.assertEqual(player.legal_moves(), [
140 (0, 2), (0, 4), (1, 3), (2, 2), (2, 4), (3, 1), (4, 0)])
142 def test_legal_moves_knight(self):
143 player = Player(0x0f, (1, 3), MOVES.KNIGHT)
144 self.assertEqual(player.legal_moves(), [
145 (0, 1), (1, 3), (2, 1), (3, 2), (3, 4)])
147 def test_set_position(self):
148 player = Player(0x0f, (3, 3), MOVES.BISHOP)
149 player.set_position((4, 4))
150 self.assertEqual(player.movement_mode, MOVES.ADJACENT)