2 Widget that holds the game tiles.
4 import pygame.locals as pgl
6 from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, MOVE, ACT
7 from naja.events import finish_event
9 from naja.widgets.base import Widget
10 from naja.widgets.tile import TileWidget
13 class BoardWidget(Widget):
15 Widget which holds all the tiles that make up the gameboard.
17 def __init__(self, pos, state, info):
18 super(BoardWidget, self).__init__(pos, BOARD_SIZE)
25 tile_pos = (pos[0] + x * TILE_SIZE[0],
26 pos[1] + y * TILE_SIZE[1])
27 self._tiles.append(TileWidget(tile_pos, state, (x, y)))
30 for tile in self._tiles:
31 tile.set_highlight(self.pos)
33 self.size = BOARD_SIZE
34 if self.state.gameboard.player_mode in (ACT, MOVE):
35 self.pos = self.state.player.position
37 def draw(self, surface):
38 for tile in self._tiles:
41 def change_pos(self, offset):
42 tpos = (offset[0] + self.pos[0], offset[1] + self.pos[1])
43 if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
46 self.info.set_position(self.pos)
49 def handle_event(self, ev):
50 if self.state.gameboard.player_mode in (ACT, MOVE):
51 return super(BoardWidget, self).handle_event(ev)
52 if ev.type == pgl.KEYDOWN:
54 if self.change_pos((0, -1)):
56 if ev.key in KEYS.DOWN:
57 if self.change_pos((0, +1)):
59 if ev.key in KEYS.LEFT:
60 if self.change_pos((-1, 0)):
62 if ev.key in KEYS.RIGHT:
63 if self.change_pos((+1, 0)):
65 if ev.key in KEYS.SWITCH:
66 self.state.gameboard.change_mode(MOVE)
67 self.info.set_position(self.state.player.position)
69 return super(BoardWidget, self).handle_event(ev)