2 Widget that holds the game tiles.
4 import pygame.locals as pgl
6 from naja.constants import BOARD_SIZE, TILE_SIZE, KEYS, ACT
7 from naja.events import finish_event
9 from naja.widgets.base import Widget
10 from naja.widgets.tile import TileWidget
13 class BoardWidget(Widget):
15 Widget which holds all the tiles that make up the gameboard.
17 def __init__(self, pos, state, info):
18 super(BoardWidget, self).__init__(pos, BOARD_SIZE)
21 self.card_pos = (2, 2)
26 tile_pos = (pos[0] + x * TILE_SIZE[0],
27 pos[1] + y * TILE_SIZE[1])
28 self._tiles.append(TileWidget(tile_pos, state, (x, y)))
31 for tile in self._tiles:
32 tile.set_highlight(self.card_pos)
34 self.size = BOARD_SIZE
35 if self.state.gameboard.player_mode == ACT:
36 self.card_pos = self.state.player.position
38 def draw(self, surface):
39 for tile in self._tiles:
42 def update_card_pos(self, card_pos):
43 self.card_pos = card_pos
44 self.info.set_position(self.card_pos)
45 self.legal = self.card_pos in self.state.player.legal_moves()
47 def change_pos(self, offset):
48 tpos = (offset[0] + self.card_pos[0], offset[1] + self.card_pos[1])
49 if tpos[0] < 0 or tpos[1] < 0 or tpos[0] > 4 or tpos[1] > 4:
51 self.update_card_pos(tpos)
54 def next_viable_pos(self):
55 moves = self.state.player.legal_moves()
57 idx = moves.index(self.card_pos)
58 idx = (idx + 1) % len(moves)
61 self.update_card_pos(moves[idx])
63 def handle_event(self, ev):
64 if self.state.gameboard.player_mode == ACT:
65 return super(BoardWidget, self).handle_event(ev)
66 if ev.type == pgl.KEYDOWN:
68 if self.change_pos((0, -1)):
70 elif ev.key in KEYS.DOWN:
71 if self.change_pos((0, +1)):
73 elif ev.key in KEYS.LEFT:
74 if self.change_pos((-1, 0)):
76 elif ev.key in KEYS.RIGHT:
77 if self.change_pos((+1, 0)):
79 elif ev.key in KEYS.SWITCH:
80 self.next_viable_pos()
82 elif ev.key in KEYS.SELECT:
83 if self.state.player.set_position(self.card_pos):
84 self.state.gameboard.change_mode(ACT)
85 self.info.set_position(self.card_pos)
87 return super(BoardWidget, self).handle_event(ev)