2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import (
8 INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
9 ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
10 INFO_RIGHT_PADDING, BIT_SIZE, BITS)
11 from naja.events import finish_event
12 from naja.resources import resources
13 from naja.resources.mutators import EIGHT_BIT, blender
14 from naja.sound import sound
15 from naja.utils import bit_glyphs, Flashlight
17 from naja.widgets.base import Widget
18 from naja.widgets.tile import BIT_MAP
19 from naja.widgets.text import TextBoxWidget
20 from naja import constants
24 ACT: "Choose an action using {NORTH,SOUTH}."
25 " Press {RETURN} to execute it.",
26 EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.",
29 HINT_LEGAL_MOVE = "\nPress {RETURN} to move."
32 ACT: "Choose an Action",
33 EXAMINE: "Select a Tile",
37 class InfoAreaWidget(Widget):
39 Widget for the game board information area.
41 def __init__(self, pos, state):
42 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
45 self.card_position = state.player.position
46 self.set_position(state.player.position)
47 self.flash_light = Flashlight(constants.FPS // 2)
50 if self.state.gameboard.player_mode == ACT:
51 self.set_position(self.state.player.position)
52 self.surface = pygame.surface.Surface(INFO_SIZE)
53 self.surface.fill((0, 0, 0))
55 box_width = INFO_SIZE[0] - INFO_LEFT_PADDING - INFO_RIGHT_PADDING
57 pos = lambda: (INFO_LEFT_PADDING, y_offset)
61 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
62 for bit in reversed(range(8)))
63 if self.card.bitwise_operand:
64 bits_text = '%s %s' % (
65 bits_text, bit_glyphs(self.card.bitwise_operand))
66 card_bits = TextBoxWidget(
67 (0, 0), bits_text, padding=4, centre=True,
68 colour=PALETTE.WHITE, border=2,
69 bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
72 self.surface.blit(card_bits.surface, pos())
73 y_offset += card_bits.surface.get_rect().height + 12
76 for choice, action in enumerate(self.card.actions):
77 y_offset = self.prepare_action(choice, action, y_offset, box_width)
80 hint_text = HINTS[self.state.gameboard.player_mode]
81 if self.state.gameboard.player_mode == EXAMINE:
82 if self.card_position in self.state.player.legal_moves():
83 hint_text += HINT_LEGAL_MOVE
86 (0, 0), hint_text, padding=4,
87 colour=PALETTE.WHITE, border=2,
88 bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
91 y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height
93 self.surface.blit(hint.surface, pos())
95 # Game mode (puzzle, easy, standard, hard, etc ...)
96 game_mode = TextBoxWidget(
97 (0, 0), self.mode_hint(), padding=4, centre=True,
98 colour=PALETTE.WHITE, border=2,
99 bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
103 y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12)
104 self.surface.blit(game_mode.surface, pos())
107 gameboard = self.state.gameboard
111 0: "DEATH", 1: "LUDICROUS",
112 2: "RAMBO", 3: "HARD",
113 4: "STANDARD", 5: "EASY",
114 }.get(gameboard.max_health, "UNKNOWN")
116 def prepare_action(self, choice, action, y_offset, box_width):
117 x_offset = INFO_LEFT_PADDING
119 glyphs_y_offset = y_offset
120 y_offset += ACTION_TEXT_OFFSET
121 action_viable = action.check_available(self.state.player)
122 text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
124 text = TextBoxWidget(
125 (x_offset, y_offset), action.get_text(self.card),
127 fontsize=28, colour=text_colour,
128 border=2, border_colour=PALETTE.GREY)
129 text.render(self.surface)
132 if choice == self.chosen:
133 if self.flash_light.on:
134 border_colour = (PALETTE.GREEN if action_viable else
137 border_colour = (PALETTE.DARK_GREEN if action_viable else
141 bottom = y_offset + text.surface.get_rect().height
142 right = text.surface.get_rect().width + x_offset
143 pygame.draw.lines(self.surface, border_colour, True,
144 [(x_offset, y_offset), (right, y_offset),
145 (right, bottom), (x_offset, bottom)], 4)
147 required_keys = action.required_bits & frozenset([
148 BITS.RED, BITS.GREEN, BITS.BLUE])
149 if required_keys in BIT_MAP:
150 img_name = BIT_MAP[required_keys].replace(
151 '.png', '_small.png')
152 img = resources.get_image(img_name,
153 transforms=(EIGHT_BIT,))
154 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
155 glyphs_x_offset += img.get_width() + 4
157 glyphs_x_offset = INFO_LEFT_PADDING
159 if BITS.MSB in action.required_bits:
160 msb = resources.get_image('board/msb_lock_decoration.png',
161 transforms=(EIGHT_BIT,))
162 msb_rect = msb.get_rect()
164 msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset)
167 for glyph in action.get_glyphs():
168 img = resources.get_image(
169 glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
170 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
171 glyphs_x_offset += img.get_width()
172 if action.get_msb_glyph() is not None:
173 img = resources.get_image(
174 action.get_msb_glyph(),
175 transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
176 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
178 return y_offset + text.surface.get_rect().height + 16
180 def set_position(self, position):
181 self.card_position = position
182 self.card = self.state.board_locations[self.card_position]
183 if self.state.gameboard.player_mode == ACT:
184 if self.chosen is None:
189 def draw(self, surface):
190 if self.flash_light.tick():
192 surface.blit(self.surface, self.pos)
194 def next_action(self, viable_only=False, step=1):
195 num_actions = len(self.card.actions)
198 player = self.state.player
200 for i in range(num_actions - 1):
201 # loop through each action at most once.
202 chosen = (chosen + step) % num_actions
203 action = self.card.actions[chosen]
204 if not viable_only or action.check_available(player):
205 sound.play_sound('zoop.ogg', volume=0.05)
208 def prev_action(self, viable_only=False):
209 return self.next_action(viable_only=viable_only, step=-1)
211 def try_perform_action(self):
212 player = self.state.player
213 action = self.card.actions[self.chosen]
214 if not action.check_available(player):
215 sound.play_sound('error.ogg')
217 sound.play_sound('chirp.ogg', volume=0.5)
218 action.perform_action(self.state.gameboard, self.card)
219 self.state.gameboard.card_used(player.position)
220 self.state.gameboard.change_mode(EXAMINE)
221 self.set_position(player.position)
223 def handle_event(self, ev):
224 if self.state.gameboard.player_mode == EXAMINE:
225 return super(InfoAreaWidget, self).handle_event(ev)
226 if ev.type == pgl.KEYDOWN:
227 if ev.key in KEYS.SELECT:
228 self.try_perform_action()
229 return finish_event()
230 if ev.key in KEYS.UP:
232 return finish_event()
233 if ev.key in KEYS.DOWN:
235 return finish_event()
236 if ev.key in KEYS.SWITCH:
237 self.next_action(viable_only=True)
238 return finish_event()
239 return super(InfoAreaWidget, self).handle_event(ev)