2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
9 from naja.events import finish_event
10 from naja.resources import resources
11 from naja.resources.mutators import EIGHT_BIT
13 from naja.widgets.base import Widget
14 from naja.widgets.tile import BIT_MAP
15 from naja.widgets.text import TextBoxWidget, TextWidget
19 ACT: "Choose an action using the Up/Down keys.\n"
20 "Press Return to execute the action.",
21 EXAMINE: "Select a card to examine using the arrow keys."
24 HINT_LEGAL_MOVE = "\nPress Return to move to this card."
27 ACT: "Choose an Action",
28 EXAMINE: "Select a Card",
32 class InfoAreaWidget(Widget):
34 Widget for the game board information area.
36 def __init__(self, pos, state):
37 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
40 self.card_position = state.player.position
41 self.set_position(state.player.position)
44 if self.state.gameboard.player_mode == ACT:
45 self.set_position(self.state.player.position)
46 self.surface = pygame.surface.Surface(INFO_SIZE)
47 self.surface.fill((0, 0, 0))
48 # Extract actions and such from the card
49 title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
50 colour=(255, 255, 255))
51 title.render(self.surface)
52 y_offset = title.surface.get_rect().height + 8
54 # TODO: Make this better.
55 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
56 for bit in reversed(range(8)))
57 card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
58 card_bits.render(self.surface)
59 y_offset += card_bits.surface.get_rect().height + 8
61 for choice, action in enumerate(self.card.actions):
62 y_offset = self.prepare_action(choice, action, y_offset)
63 # We cheat horribly for layout reasons
64 hint_text = HINTS[self.state.gameboard.player_mode]
65 if self.state.gameboard.player_mode == EXAMINE:
66 if self.card_position in self.state.player.legal_moves():
67 hint_text += HINT_LEGAL_MOVE
69 hint = TextBoxWidget((4, 0), hint_text, padding=2,
70 box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
72 y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
73 self.surface.blit(hint.surface, (4, y_offset))
75 def prepare_action(self, choice, action, y_offset):
77 (18, y_offset), action.get_text(),
78 box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
80 text.render(self.surface)
81 # self.chosen may be None, in which case we don't draw the border.
82 if choice == self.chosen:
83 if not action.check_available(self.state.player):
84 colour = (255, 0, 0, 255)
86 colour = (255, 255, 0, 128)
87 bottom = y_offset + text.surface.get_rect().height
88 right = text.surface.get_rect().width + 12
89 pygame.draw.lines(self.surface, colour, True,
90 [(18, y_offset), (right, y_offset),
91 (right, bottom), (18, bottom)], 4)
92 if action.required_bits:
93 img_name = BIT_MAP[action.required_bits].replace(
95 img = resources.get_image(img_name,
96 transforms=(EIGHT_BIT,))
97 self.surface.blit(img, (0, y_offset))
98 return y_offset + text.surface.get_rect().height + 16
100 def set_position(self, position):
101 self.card_position = position
102 self.card = self.state.board_locations[self.card_position]
103 if self.state.gameboard.player_mode == ACT:
104 if self.chosen is None:
109 def draw(self, surface):
110 surface.blit(self.surface, self.pos)
112 def handle_event(self, ev):
113 if self.state.gameboard.player_mode == EXAMINE:
114 return super(InfoAreaWidget, self).handle_event(ev)
115 if ev.type == pgl.KEYDOWN:
116 if ev.key in KEYS.SELECT:
117 player = self.state.player
118 action = self.card.actions[self.chosen]
119 if not action.check_available(player):
122 action.perform_action(self.state.gameboard, self.card)
123 self.state.gameboard.replace_card(player.position)
124 self.state.gameboard.change_mode(EXAMINE)
125 self.set_position(player.position)
126 return finish_event()
127 if ev.key in KEYS.UP:
130 return finish_event()
131 if ev.key in KEYS.DOWN:
132 if self.chosen + 1 < len(self.card.actions):
134 return finish_event()
135 return super(InfoAreaWidget, self).handle_event(ev)