2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS
8 from naja.events import finish_event
9 from naja.resources import resources
10 from naja.resources.mutators import EIGHT_BIT
12 from naja.widgets.base import Widget
13 from naja.widgets.tile import BIT_MAP
14 from naja.widgets.text import TextBoxWidget, TextWidget
18 MOVE: "Move using the arrow keys.\nPress SPACE to stay in place",
19 ACT: "Choose an action using the Up/Down keys.\n"
20 "Press Return to execute the action.",
24 MOVE: "Move the Robot",
25 ACT: "Choose an Action",
29 class InfoAreaWidget(Widget):
31 Widget for the game board information area.
33 def __init__(self, pos, state):
34 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
36 self.set_position(state.player.position)
39 self.set_position(self.state.player.position)
40 self.surface = pygame.surface.Surface(INFO_SIZE)
41 self.surface.fill((0, 0, 0))
42 # Extract actions and such from the card
43 title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
44 colour=(255, 255, 255))
45 title.render(self.surface)
46 y_offset = title.surface.get_rect().height + 8
48 # TODO: Make this better.
49 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
50 for bit in reversed(range(8)))
51 card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
52 card_bits.render(self.surface)
53 y_offset += card_bits.surface.get_rect().height + 8
55 for choice, action in enumerate(self.card.actions):
56 y_offset = self.prepare_action(choice, action, y_offset)
57 # We cheat horribly for layout reasons
58 hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
59 box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE)
61 y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
62 self.surface.blit(hint.surface, (0, y_offset))
64 def prepare_action(self, choice, action, y_offset):
65 if action.required_bits:
66 img_name = BIT_MAP[action.required_bits].replace(
68 img = resources.get_image(img_name,
69 transforms=(EIGHT_BIT,))
70 self.surface.blit(img, (0, y_offset))
73 (12, y_offset), action.TEXT,
74 box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
76 text.render(self.surface)
78 # self.chosen may be None, in which case we don't draw the border.
79 if choice == self.chosen:
80 colour = (255, 255, 0, 128)
81 bottom = y_offset + text.surface.get_rect().height
82 right = text.surface.get_rect().width + 12
83 pygame.draw.lines(self.surface, colour, True,
84 [(12, y_offset), (right, y_offset),
85 (right, bottom), (12, bottom)], 4)
86 return y_offset + text.surface.get_rect().height + 16
88 def set_position(self, position):
89 self.card = self.state.board_locations[position]
90 if self.state.gameboard.player_mode == ACT:
91 if self.chosen is None:
96 def draw(self, surface):
97 surface.blit(self.surface, self.pos)
99 def handle_event(self, ev):
100 if self.state.gameboard.player_mode == MOVE:
101 return super(InfoAreaWidget, self).handle_event(ev)
102 if ev.type == pgl.KEYDOWN:
103 if ev.key in KEYS.SELECT:
104 player = self.state.player
105 action = self.card.actions[self.chosen]
106 if not action.check_available(player):
109 action.perform_action(self.state.gameboard, self.card)
110 self.state.gameboard.replace_card(player.position)
111 self.state.gameboard.change_mode()
112 return finish_event()
113 if ev.key in KEYS.UP:
116 return finish_event()
117 if ev.key in KEYS.DOWN:
118 if self.chosen + 1 < len(self.card.actions):
120 return finish_event()
121 return super(InfoAreaWidget, self).handle_event(ev)