2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, ACT, KEYS,
9 from naja.events import finish_event
10 from naja.resources import resources
11 from naja.resources.mutators import EIGHT_BIT
12 from naja.sound import sound
14 from naja.widgets.base import Widget
15 from naja.widgets.tile import BIT_MAP
16 from naja.widgets.text import TextBoxWidget, TextWidget
20 ACT: ("Choose an action using the Up/Down keys.\n"
21 "Press Return to execute the action."),
22 EXAMINE: "Select a card to examine using the arrow keys.",
25 HINT_LEGAL_MOVE = "\nPress Return to move to this card."
28 ACT: "Choose an Action",
29 EXAMINE: "Select a Card",
33 class InfoAreaWidget(Widget):
35 Widget for the game board information area.
37 def __init__(self, pos, state):
38 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
41 self.card_position = state.player.position
42 self.set_position(state.player.position)
45 if self.state.gameboard.player_mode == ACT:
46 self.set_position(self.state.player.position)
47 self.surface = pygame.surface.Surface(INFO_SIZE)
48 self.surface.fill((0, 0, 0))
49 # Extract actions and such from the card
50 title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
52 title.render(self.surface)
53 y_offset = title.surface.get_rect().height + 8
55 # TODO: Make this better.
56 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
57 for bit in reversed(range(8)))
58 card_bits = TextWidget((0, y_offset), bits_text,
59 colour=PALETTE.LIGHT_TURQUOISE)
60 card_bits.render(self.surface)
61 y_offset += card_bits.surface.get_rect().height + 8
63 for choice, action in enumerate(self.card.actions):
64 y_offset = self.prepare_action(choice, action, y_offset)
65 # We cheat horribly for layout reasons
66 hint_text = HINTS[self.state.gameboard.player_mode]
67 if self.state.gameboard.player_mode == EXAMINE:
68 if self.card_position in self.state.player.legal_moves():
69 hint_text += HINT_LEGAL_MOVE
71 hint = TextBoxWidget((4, 0), hint_text, padding=2,
72 box_width=(INFO_SIZE[0] - 4) // EIGHT_BIT_SCALE)
74 y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
75 self.surface.blit(hint.surface, (4, y_offset))
77 def prepare_action(self, choice, action, y_offset):
79 action_viable = action.check_available(self.state.player)
80 text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
83 (x_offset, y_offset), action.get_text(),
84 box_width=(INFO_SIZE[0] - 16) // EIGHT_BIT_SCALE,
85 fontsize=28, colour=text_colour)
86 text.render(self.surface)
89 if choice == self.chosen:
90 border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE
92 bottom = y_offset + text.surface.get_rect().height
93 right = text.surface.get_rect().width + x_offset
94 pygame.draw.lines(self.surface, border_colour, True,
95 [(x_offset, y_offset), (right, y_offset),
96 (right, bottom), (x_offset, bottom)], 4)
97 if action.required_bits:
98 img_name = BIT_MAP[action.required_bits].replace(
100 img = resources.get_image(img_name,
101 transforms=(EIGHT_BIT,))
102 self.surface.blit(img, (0, y_offset))
103 return y_offset + text.surface.get_rect().height + 16
105 def set_position(self, position):
106 self.card_position = position
107 self.card = self.state.board_locations[self.card_position]
108 if self.state.gameboard.player_mode == ACT:
109 if self.chosen is None:
114 def draw(self, surface):
115 surface.blit(self.surface, self.pos)
117 def next_action(self, viable_only=False, step=1):
118 num_actions = len(self.card.actions)
121 player = self.state.player
123 for i in range(num_actions - 1):
124 # loop through each action at most once.
125 chosen = (chosen + step) % num_actions
126 action = self.card.actions[chosen]
127 if not viable_only or action.check_available(player):
128 sound.play_sound('zoop.ogg', volume=0.05)
131 def prev_action(self, viable_only=False):
132 return self.next_action(viable_only=viable_only, step=-1)
134 def try_perform_action(self):
135 player = self.state.player
136 action = self.card.actions[self.chosen]
137 if not action.check_available(player):
138 sound.play_sound('error.ogg')
140 sound.play_sound('chirp.ogg', volume=0.5)
141 action.perform_action(self.state.gameboard, self.card)
142 self.state.gameboard.replace_card(player.position)
143 self.state.gameboard.change_mode(EXAMINE)
144 self.set_position(player.position)
146 def handle_event(self, ev):
147 if self.state.gameboard.player_mode == EXAMINE:
148 return super(InfoAreaWidget, self).handle_event(ev)
149 if ev.type == pgl.KEYDOWN:
150 if ev.key in KEYS.SELECT:
151 self.try_perform_action()
152 return finish_event()
153 if ev.key in KEYS.UP:
155 return finish_event()
156 if ev.key in KEYS.DOWN:
158 return finish_event()
159 if ev.key in KEYS.SWITCH:
160 self.next_action(viable_only=True)
161 return finish_event()
162 return super(InfoAreaWidget, self).handle_event(ev)