2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import (
8 INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
9 ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
10 INFO_RIGHT_PADDING, BIT_SIZE, BITS)
11 from naja.events import finish_event
12 from naja.resources import resources
13 from naja.resources.mutators import EIGHT_BIT, blender
14 from naja.sound import sound
15 from naja.utils import bit_glyphs
17 from naja.widgets.base import Widget
18 from naja.widgets.tile import BIT_MAP
19 from naja.widgets.text import TextBoxWidget, TextWidget
23 ACT: "Choose an action using {NORTH,SOUTH} keys.\n"
24 "Press {RETURN} to execute it.",
25 EXAMINE: "Browse the tiles with {NORTH,SOUTH,EAST,WEST} keys.",
28 HINT_LEGAL_MOVE = "\nPress {RETURN} to move to this tile."
31 ACT: "Choose an Action",
32 EXAMINE: "Select a Tile",
36 class InfoAreaWidget(Widget):
38 Widget for the game board information area.
40 def __init__(self, pos, state):
41 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
44 self.card_position = state.player.position
45 self.set_position(state.player.position)
48 if self.state.gameboard.player_mode == ACT:
49 self.set_position(self.state.player.position)
50 self.surface = pygame.surface.Surface(INFO_SIZE)
51 self.surface.fill((0, 0, 0))
53 box_width = INFO_SIZE[0] - INFO_LEFT_PADDING - INFO_RIGHT_PADDING
55 pos = lambda: (INFO_LEFT_PADDING, y_offset)
58 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
59 for bit in reversed(range(8)))
60 if self.card.bitwise_operand:
61 bits_text = '%s %s' % (
62 bits_text, bit_glyphs(self.card.bitwise_operand))
63 card_bits = TextBoxWidget(
64 (0, 0), bits_text, padding=4, centre=True,
65 colour=PALETTE.WHITE, border=2,
66 bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
69 self.surface.blit(card_bits.surface, pos())
70 y_offset += card_bits.surface.get_rect().height + 4
73 for choice, action in enumerate(self.card.actions):
74 y_offset = self.prepare_action(choice, action, y_offset, box_width)
77 hint_text = HINTS[self.state.gameboard.player_mode]
78 if self.state.gameboard.player_mode == EXAMINE:
79 if self.card_position in self.state.player.legal_moves():
80 hint_text += HINT_LEGAL_MOVE
83 (0, 0), hint_text, padding=4,
84 colour=PALETTE.WHITE, border=2,
85 bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
88 y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height
90 self.surface.blit(hint.surface, pos())
92 # Game mode (puzzle, easy, standard, hard, etc ...)
93 game_mode = TextBoxWidget(
94 (0, 0), self.mode_hint(), padding=4, centre=True,
95 colour=PALETTE.WHITE, border=2,
96 bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
100 y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12)
101 self.surface.blit(game_mode.surface, pos())
104 gameboard = self.state.gameboard
108 0: "DEATH", 1: "LUDICROUS",
109 2: "RAMBO", 3: "HARD",
110 4: "STANDARD", 5: "EASY",
111 }.get(gameboard.max_health, "UNKNOWN")
113 def prepare_action(self, choice, action, y_offset, box_width):
114 x_offset = INFO_LEFT_PADDING
116 glyphs_y_offset = y_offset
117 y_offset += ACTION_TEXT_OFFSET
118 action_viable = action.check_available(self.state.player)
119 text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
121 text = TextBoxWidget(
122 (x_offset, y_offset), action.get_text(self.card),
124 fontsize=28, colour=text_colour,
125 border=2, border_colour=PALETTE.GREY)
126 text.render(self.surface)
129 if choice == self.chosen:
130 border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE
132 bottom = y_offset + text.surface.get_rect().height
133 right = text.surface.get_rect().width + x_offset
134 pygame.draw.lines(self.surface, border_colour, True,
135 [(x_offset, y_offset), (right, y_offset),
136 (right, bottom), (x_offset, bottom)], 4)
138 required_keys = action.required_bits & frozenset([
139 BITS.RED, BITS.GREEN, BITS.BLUE])
140 if required_keys in BIT_MAP:
141 img_name = BIT_MAP[required_keys].replace(
142 '.png', '_small.png')
143 img = resources.get_image(img_name,
144 transforms=(EIGHT_BIT,))
145 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
146 glyphs_x_offset += img.get_width() + 4
148 glyphs_x_offset = INFO_LEFT_PADDING
150 if BITS.MSB in action.required_bits:
151 msb = resources.get_image('board/msb_lock_decoration.png',
152 transforms=(EIGHT_BIT,))
153 msb_rect = msb.get_rect()
155 msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset)
158 for glyph in action.get_glyphs():
159 img = resources.get_image(
160 glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
161 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
162 glyphs_x_offset += img.get_width()
163 if action.get_msb_glyph() is not None:
164 img = resources.get_image(
165 action.get_msb_glyph(),
166 transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
167 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
169 return y_offset + text.surface.get_rect().height + 16
171 def set_position(self, position):
172 self.card_position = position
173 self.card = self.state.board_locations[self.card_position]
174 if self.state.gameboard.player_mode == ACT:
175 if self.chosen is None:
180 def draw(self, surface):
181 surface.blit(self.surface, self.pos)
183 def next_action(self, viable_only=False, step=1):
184 num_actions = len(self.card.actions)
187 player = self.state.player
189 for i in range(num_actions - 1):
190 # loop through each action at most once.
191 chosen = (chosen + step) % num_actions
192 action = self.card.actions[chosen]
193 if not viable_only or action.check_available(player):
194 sound.play_sound('zoop.ogg', volume=0.05)
197 def prev_action(self, viable_only=False):
198 return self.next_action(viable_only=viable_only, step=-1)
200 def try_perform_action(self):
201 player = self.state.player
202 action = self.card.actions[self.chosen]
203 if not action.check_available(player):
204 sound.play_sound('error.ogg')
206 sound.play_sound('chirp.ogg', volume=0.5)
207 action.perform_action(self.state.gameboard, self.card)
208 self.state.gameboard.card_used(player.position)
209 self.state.gameboard.change_mode(EXAMINE)
210 self.set_position(player.position)
212 def handle_event(self, ev):
213 if self.state.gameboard.player_mode == EXAMINE:
214 return super(InfoAreaWidget, self).handle_event(ev)
215 if ev.type == pgl.KEYDOWN:
216 if ev.key in KEYS.SELECT:
217 self.try_perform_action()
218 return finish_event()
219 if ev.key in KEYS.UP:
221 return finish_event()
222 if ev.key in KEYS.DOWN:
224 return finish_event()
225 if ev.key in KEYS.SWITCH:
226 self.next_action(viable_only=True)
227 return finish_event()
228 return super(InfoAreaWidget, self).handle_event(ev)