2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import (
8 INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
9 ACTION_TEXT_OFFSET, INFO_LEFT_PADDING,
10 INFO_RIGHT_PADDING, BIT_SIZE, BITS)
11 from naja.events import finish_event
12 from naja.resources import resources
13 from naja.resources.mutators import EIGHT_BIT, blender
14 from naja.sound import sound
15 from naja.utils import bit_glyphs
17 from naja.widgets.base import Widget
18 from naja.widgets.tile import BIT_MAP
19 from naja.widgets.text import TextBoxWidget, TextWidget
23 ACT: ("Choose an action using the Up/Down keys.\n"
24 "Press Return to execute the action."),
25 EXAMINE: "Select a tile to examine using the arrow keys.",
28 HINT_LEGAL_MOVE = "\nPress Return to move to this tile."
31 ACT: "Choose an Action",
32 EXAMINE: "Select a Tile",
36 class InfoAreaWidget(Widget):
38 Widget for the game board information area.
40 def __init__(self, pos, state):
41 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
44 self.card_position = state.player.position
45 self.set_position(state.player.position)
48 if self.state.gameboard.player_mode == ACT:
49 self.set_position(self.state.player.position)
50 self.surface = pygame.surface.Surface(INFO_SIZE)
51 self.surface.fill((0, 0, 0))
53 box_width = INFO_SIZE[0] - INFO_LEFT_PADDING - INFO_RIGHT_PADDING
55 pos = lambda: (INFO_LEFT_PADDING, y_offset)
59 pos(), TITLES[self.state.gameboard.player_mode],
61 title.render(self.surface)
62 y_offset += title.surface.get_rect().height - 4
65 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
66 for bit in reversed(range(8)))
67 if self.card.bitwise_operand:
68 bits_text = '%s %s' % (
69 bits_text, bit_glyphs(self.card.bitwise_operand))
70 card_bits = TextBoxWidget(
71 pos(), bits_text, box_width=box_width,
72 colour=PALETTE.LIGHT_TURQUOISE, bg_colour=PALETTE.BLACK)
73 card_bits.render(self.surface)
74 y_offset += card_bits.surface.get_rect().height + 4
77 for choice, action in enumerate(self.card.actions):
78 y_offset = self.prepare_action(choice, action, y_offset, box_width)
81 hint_text = HINTS[self.state.gameboard.player_mode]
82 if self.state.gameboard.player_mode == EXAMINE:
83 if self.card_position in self.state.player.legal_moves():
84 hint_text += HINT_LEGAL_MOVE
87 (0, 0), hint_text, padding=4,
89 border=2, border_colour=PALETTE.GREY)
91 y_offset = (INFO_SIZE[1] - hint.surface.get_rect().height
93 self.surface.blit(hint.surface, pos())
95 # Game mode (puzzle, easy, standard, hard, etc ...)
96 game_mode = TextBoxWidget(
97 (0, 0), self.mode_hint(), padding=4, centre=True,
98 colour=PALETTE.WHITE, border=2,
99 bg_colour=PALETTE.BLACK, border_colour=PALETTE.BLUE,
103 y_offset = (INFO_SIZE[1] - BIT_SIZE[1] + 12)
104 self.surface.blit(game_mode.surface, pos())
107 gameboard = self.state.gameboard
111 0: "DEATH", 1: "LUDICROUS",
112 2: "RAMBO", 3: "HARD",
113 4: "STANDARD", 5: "EASY",
114 }.get(gameboard.max_health, "UNKNOWN")
116 def prepare_action(self, choice, action, y_offset, box_width):
117 x_offset = INFO_LEFT_PADDING
119 glyphs_y_offset = y_offset
120 y_offset += ACTION_TEXT_OFFSET
121 action_viable = action.check_available(self.state.player)
122 text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
124 text = TextBoxWidget(
125 (x_offset, y_offset), action.get_text(self.card),
127 fontsize=28, colour=text_colour,
128 border=2, border_colour=PALETTE.GREY)
129 text.render(self.surface)
132 if choice == self.chosen:
133 border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE
135 bottom = y_offset + text.surface.get_rect().height
136 right = text.surface.get_rect().width + x_offset
137 pygame.draw.lines(self.surface, border_colour, True,
138 [(x_offset, y_offset), (right, y_offset),
139 (right, bottom), (x_offset, bottom)], 4)
141 required_keys = action.required_bits & frozenset([
142 BITS.RED, BITS.GREEN, BITS.BLUE])
143 if required_keys in BIT_MAP:
144 img_name = BIT_MAP[required_keys].replace(
145 '.png', '_small.png')
146 img = resources.get_image(img_name,
147 transforms=(EIGHT_BIT,))
148 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
149 glyphs_x_offset += img.get_width() + 4
151 glyphs_x_offset = INFO_LEFT_PADDING
153 if BITS.MSB in action.required_bits:
154 msb = resources.get_image('board/msb_lock_decoration.png',
155 transforms=(EIGHT_BIT,))
156 msb_rect = msb.get_rect()
158 msb, (glyphs_x_offset - msb_rect.width - 4, glyphs_y_offset)
161 for glyph in action.get_glyphs():
162 img = resources.get_image(
163 glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
164 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
165 glyphs_x_offset += img.get_width()
166 if action.get_msb_glyph() is not None:
167 img = resources.get_image(
168 action.get_msb_glyph(),
169 transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
170 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
172 return y_offset + text.surface.get_rect().height + 16
174 def set_position(self, position):
175 self.card_position = position
176 self.card = self.state.board_locations[self.card_position]
177 if self.state.gameboard.player_mode == ACT:
178 if self.chosen is None:
183 def draw(self, surface):
184 surface.blit(self.surface, self.pos)
186 def next_action(self, viable_only=False, step=1):
187 num_actions = len(self.card.actions)
190 player = self.state.player
192 for i in range(num_actions - 1):
193 # loop through each action at most once.
194 chosen = (chosen + step) % num_actions
195 action = self.card.actions[chosen]
196 if not viable_only or action.check_available(player):
197 sound.play_sound('zoop.ogg', volume=0.05)
200 def prev_action(self, viable_only=False):
201 return self.next_action(viable_only=viable_only, step=-1)
203 def try_perform_action(self):
204 player = self.state.player
205 action = self.card.actions[self.chosen]
206 if not action.check_available(player):
207 sound.play_sound('error.ogg')
209 sound.play_sound('chirp.ogg', volume=0.5)
210 action.perform_action(self.state.gameboard, self.card)
211 self.state.gameboard.card_used(player.position)
212 self.state.gameboard.change_mode(EXAMINE)
213 self.set_position(player.position)
215 def handle_event(self, ev):
216 if self.state.gameboard.player_mode == EXAMINE:
217 return super(InfoAreaWidget, self).handle_event(ev)
218 if ev.type == pgl.KEYDOWN:
219 if ev.key in KEYS.SELECT:
220 self.try_perform_action()
221 return finish_event()
222 if ev.key in KEYS.UP:
224 return finish_event()
225 if ev.key in KEYS.DOWN:
227 return finish_event()
228 if ev.key in KEYS.SWITCH:
229 self.next_action(viable_only=True)
230 return finish_event()
231 return super(InfoAreaWidget, self).handle_event(ev)